PlaytestM
Limited modpack playtest pack for community testers. Feel free to download and provide feedback in Discord. Link provided.
About this mod Author’s original text
PlaytestM
Limited playtest release for community testers. Works for solo, co-op with friends, and dedicated servers.
READ BEFORE PLAYING
⏳ First world generation — allow a few minutes
MMOHeim expands world size and adds many POIs and dungeons. Location Placement Accelerator is included to speed up world generation compared to an unoptimized modded setup.
The modpack is highly optimized. This wait only applies while the world is being created. Once generation finishes, you're good to go. If anything seems wrong or locations appear missing, report it on Discord.
📖 Enable Raven Tips before you load in
Settings → Accessibility → Raven Tips → ON
MMOHeim uses Raven Tips as its tutorial system. You must enable this before loading into your world for the first time — otherwise you will miss important guidance on how MMOHeim mechanics work.
Before You Load In
- Turn your Music volume up (or ensure it is not muted). MMOHeim includes custom music you will want to hear.
Important Notices
- Do not update individual mods in this modpack unless directed on Discord.
- Do not use Oremines by blacks7ar with MMOHeim — it is known to corrupt save files.
Recommended Optional Mods
These are not included in the core modpack. Install separately if you want them:
- Fast Asset Bundle Loader - After your world has fully generated. Speeds up heavy asset loading. Do not use on first world gen — it can slow down initial generation. Load in and out of your world 2–3 times after install to build the full cache. Highly recommended for smoother performance once your world exists.
- FPSPlus - Anytime. Boosts FPS without downgrading graphics. Recommended if you experience low frame rates.
Feedback
Share bugs, balance notes, and suggestions on Discord:
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.
Install these first, or the mod will not work: