PlantEverything1point0fork
Unofficial Valheim 1.0 rebuild of Advize PlantEverything 1.21.0 with ServerSync 1.20. Plant bushes, mushrooms, trees, decorative flora.
About this mod Author’s original text
Plant Everything 1.0 Fork
Unofficial Valheim 1.0.7 rebuild of Plant Everything.
This is not an official Advize release. If Advize publishes a 1.0 / 1.21+ build, use that and uninstall this package.
Credits
- Original mod and source: Advize
- Source repo:
- License: GPL-3.0 (included as LICENSE)
- ServerSync 1.20: blaxxun-boop (
- This listing: TeamNibake
What it does
Adds cultivator recipes for berry bushes, thistle, dandelion, mushrooms, extra saplings, and decorative flora. Configurable growth, biomes, pickable respawn, and extra resources.
Install
r2modman Mod Manager. Depends on BepInExPack Valheim.
Do not run this next to Advize-PlantEverything. Disable the official package in the same profile.
Config file stays BepInEx/config/advize.PlantEverything.cfg.
ServerSync.dll must stay in the same plugins folder as Advize_PlantEverything.dll.
Compatibility
Tested compile target: Valheim 1.0.7.
Install on clients. Dedicated servers should also run it if you want ServerSync config lock / extra resources on the host.
Source
GPL-3.0 requires source availability. Corresponding source is Advize's public repository plus the 1.21.1 version bump and ServerSync 1.20 swap described in CHANGELOG.md.
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.
Install these first, or the mod will not work: