PlantEverything
Allows your cultivator to plant berry bushes, thistle, dandelions, mushrooms, previously unavailable tree types, and other decorative flora. Includes many other miscellaneous features (see description
Screenshots 5 screenshots
About this mod Author’s original text
| Description | Features | Installing | Compatibility | Contact Author | Other Info | Config | Source | Screenshots |
|---|---|---|---|---|---|---|---|---|
Description
A rewrite of the Planting Plus mod by bkeyes93. Plant Everything allows you to plant and harvest gathered and pickable resources found throughout the world, such as berry bushes, mushrooms, thistle, dandelion, as well as previously unavailable saplings and decorative flora. Expand your farming repertoire with berry bushes, flowers, and mushrooms whose resources will respawn over time. While you're at it, spruce up your settlement with some small trees, bushes, and even wall-mountable vines!
In addition to the added plantable resources, a wide range of configurable options allows you to tweak the mod/game's farming related aspects in favor of aesthetics, game balance, or your personal preference. By default the configuration file is centered around game balance and respects all of the vanilla game settings. This includes its obscenely long respawn time for pickables, which can range as high as several hours of real time spent in the game. I strongly encourage you to lower your pickable respawn times for a more enjoyable experience.
If you need to remove a spawner, aim at it and press your deconstruct key (middle click by default) with your cultivator in your hand the way you would destroy a building piece with your hammer equipped.
Support Me!
Thank you to everyone who has used my mods at any time during early access. It was your collective passion, not mine alone, that fueled me these 5 long years.
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Features
This mod adds a wide range of features, some of which are not well known (or even forgotten), but all of which are toggleable. I'll do my best to provide as comprehensive a list as I can, and will update it over time. The following is a short list of some of the most significant features.
Adds 30 recipes to the cultivator
- which are unlocked by obtaining at least 1 of each of the recipe's required materials, as you would any other recipe in the game. These recipes can be individually disabled, see Misc Features section below.
Provides the option to grow crops in any biome.
- Also allows you to remove other restrictions such as whether crops need cultivated ground, open sky, space to grow, or even whether you can plant your trees indoors.
Displays growth time remaining
- on crops, pickables, and saplings as hover text. See [UI] section of config for related settings and toggling it on/off.
Personalize numerous game settings
- relating to crops, saplings, pickables, and seeds. These settings include growth times, costs, yields, grow radius, and size scaling.
Remove pesky respawning debris
- such as sticks, stones, and flint using your cultivator (see bold text at end of 'Description' section). Also allows you to set resource cost and return of debris.
Plant some flora indoors.
- When [Difficulty]PlaceAnywhere is enabled, the following changes take effect: Saplings, small trees, and bushes can be placed indoors. Saplings can grow into trees indoors, and sapling grow radius is ignored. Bushes and saplings/trees placed while PlaceAnywhere is enabled will defy gravity (to prevent them from falling through floors). Even if PlaceAnywhere is later disabled, the pieces will continue to float until the world is loaded without the mod present.
Synchronizes configuration settings in multiplayer using ServerSync.
- Mod configurations will be synchronized between connected clients who are using the mod. If [General] LockConfiguration is set to true, only server admins will be able to mod
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.
Install these first, or the mod will not work: