PlantEverything

v1.21.1·Updated 2026-09-10

Unofficial rebuild of Advize's PlantEverything for the Valheim 1.0 update. Fixes the ZRoutedRpc.Everybody startup crash. Mod source unchanged, built from upstream master. All credit to Advize; switch

Screenshots 5 screenshots

About this mod Author’s original text

Unofficial compatibility fork — PlantEverything

This is not the official release. It is a rebuild of

Advize's PlantEverything that fixes the startup

crash introduced by the Valheim 1.0 update.

What was broken

Valheim 1.0 changed ZRoutedRpc.Everybody into a const. Literal fields have no storage at

runtime, so the ldsfld instruction baked into the bundled ServerSync library threw

MissingFieldException and the mod failed to load. The mod's own code was never at fault — the

stale copy of ServerSync was.

What was changed

Nothing in the mod's source code. This is upstream master at commit 7a2bbc5

("Image hosting"), which already contains Advize's own "Initial update to Valheim 1.0" work and a

current ServerSync — it simply had not been released yet.

The only edits were to the build configuration, so the project compiles with the.NET SDK instead

of Visual Studio:

-

+

+

+ all

+

2.0.18.2 of the ILRepack task only runs under.NET Framework MSBuild; 2.0.43 is the version

Azumatt's projects already use and works under dotnet build.

Credit and support

All work belongs to Advize. Please switch back to the official PlantEverything as soon as a

Valheim 1.0 build is published, and do not report issues from this fork to the original author.

Licensed GPL-3.0, same as upstream. Corresponding source: upstream commit 7a2bbc5 plus the diff

shown above.

Do not install this alongside the original PlantEverything — both register the same BepInEx

plugin GUID.

| Description | Features | Installing | Compatibility | Contact Author | Other Info | Config | Source | Screenshots |

|---|---|---|---|---|---|---|---|---|

New

Looking to make your farming life simpler and more efficient? Try my latest mod, Plant Easily. It allows you to plant evenly spaced crops, either one at a time or in any amount of rows and columns, with grid snapping features and invalid crop placement prevention. It also allows bulk harvesting of resources and auto-replanting of crops. It's highly configurable and includes gamepad support. Most importantly, it supports vanilla crops, saplings, and the pickable resources added by Plant Everything.

Description

A rewrite of the Planting Plus mod by bkeyes93. Plant Everything allows you to plant and harvest gathered and pickable resources found throughout the world, such as berry bushes, mushrooms, thistle, dandelion, as well as previously unavailable saplings and decorative flora. Expand your farming repertoire with berry bushes, flowers, and mushrooms whose resources will respawn over time. While you're at it, spruce up your settlement with some small trees, bushes, and even wall-mountable vines!

In addition to the added plantable resources, a wide range of configurable options allows you to tweak the mod/game's farming related aspects in favor of aesthetics, game balance, or your personal preference. By default the configuration file is centered around game balance and respects all of the vanilla game settings. This includes its obscenely long respawn time for pickables, which can range as high as several hours of real time spent in the game. I strongly encourage you to lower your pickable respawn times for a more enjoyable experience.

If you need to remove a spawner, aim at it and press your deconstruct key (middle click by default) with your cultivator in your hand the way you would destroy a building piece with your hammer equipped.

Features

This mod adds a wide range of features, some of which are not well known (or even forgotten), but all of which are toggleable. I'll do my best to provide as comprehensive a list as I can, and will update it over time. The following is a short list of some of the most significant features.

Adds 29 recipes to the cultivator

  • which are unlocked by obtaining at least 1 of each of the recipe's required materials, as you would any other recipe in the game. These recipes can be individually disabled, see Misc Features section below.

Provides the option to grow crops in any bio

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.

Dependencies

Install these first, or the mod will not work:

denikson-BepInExPack_Valheim

File & checksum

Filename
PlantEverything-1.21.1.zip
File size
279.1 KiB