Plant Craft Cook RootsAndRemedies

v1.1.0·Updated 2026-10-11

49 smoked and dried dishes, a herb garden and 21 improved potions. Works on its own, better with ImmersiveTrader.

Screenshots 7 screenshots

About this mod Author’s original text

Roots & Remedies

Smoked and dried food, a small herb garden and improved potions for Valheim.

Roots & Remedies works on its own — and it is better with ImmersiveTrader.

BETA: the mod works in single-player and multiplayer, but bugs and unexpected behaviour may still occur.

Please report issues on the Discord HypnoMODS server.

Roots & Remedies adds no new biome and no new tier. It gives you more to do between the bosses: grow herbs, preserve the food you already cook and brew better potions. Everything is built from things Valheim already has, so it fits a vanilla playthrough from the Meadows onward.

At a glance

  • 49 dishes × 3 qualities = 147 smoked or dried foods
  • Up to 6 % off stamina or Eitr costs (or on stamina regeneration), per stat
  • 21 improved potions: +20 % duration, or −20 % cooldown
  • 4 herb crops, oyster and rosemary planters, mosquito traps and flytraps
  • 8 buildable pieces and 12 garden materials
  • Starter items in the world: rare wild plants and a chance of one item in chests, split by biome
  • Single-player, host/client and dedicated server
  • Standalone. ImmersiveTrader is optional, and recommended

Solo, or together with ImmersiveTrader

The mod is complete either way. What changes is how you get the garden starters (seeds, flowers, mycelium, Rosemary Root, Live Flytrap, Clay, Mosquito Nets, the Press Crank).

| | Roots & Remedies alone | With ImmersiveTrader (recommended) |

|---|---|---|

| Garden starters | Found in the world: chests and rare wild plants | Rewards of the traders' story quests, plus wild plants |

| How it feels | Explore, loot, get lucky | Earn them from people with names and stories |

| Food, garden, machines, potions | Everything | Everything |

| Extra | — | 14 traders, contracts, cargo, reputation, scrolls and 33 story quests |

Why it is better together: the two mods are made by the same author as a pair. With ImmersiveTrader 1.1.0 or newer, the traders of the Meadows, Black Forest and Swamp hand out the garden starters as you follow their quest chains, so the garden grows with your story instead of with your luck at chests. Nothing needs to be configured: Roots & Remedies notices ImmersiveTrader by itself.

Playing solo: install only Roots & Remedies. The starters then turn up in chests and as wild plants, and nothing of the mod is locked.

You can also mix the two, or force one source, with the ItemSource setting: see Where the starter items come from.

Smoked & dried food

Build a Wicker Drying Rack or a Clay Smokehouse (Hammer → R&R). Put up to 12 cooked dishes inside and add wood: 4 wood per dish, one dish finished every 12 game hours (about 10 real minutes). The food you load is shown on the shelves.

The wood you burn decides the quality, and it stays locked until that wood is used up:

| Wood | Quality | Extra duration | Extra health regen | Bonus |

|---|---|---:|---:|---:|

| Wood, Core Wood | Poor | +5 min | +1 / tick | 1 % |

| Fine Wood | Fine | +6 min | +2 / tick | 2 % |

| Elder Bark, Yggdrasil Wood, Blackwood, Frostwood | Best | +7 min | +3 / tick | 2 % |

Health, stamina, Eitr and regeneration are copied from the original dish. On top of that each dish carries one bonus:

| Bonus | Dishes |

|---|---:|

| Block stamina cost − | 9 |

| Run stamina cost − | 8 |

| Attack stamina cost − | 8 |

| Jump stamina cost − | 8 |

| Eitr cost when casting − | 7 |

| Dodge stamina cost − | 6 |

| Stamina regeneration + | 3 |

Eat up to three different dishes with the same bonus and they add up (Poor 1 %, Fine and Best 2 % each, so 6 % at most). The bonus lasts as long as the food does; nothing is permanent. A smoked dish and its plain original never take two food slots at once.

Herb garden

Plant with the Cultivator on cultivated ground (Meadows, Black Forest, Plains). Mature crops are only harvested.

| Crop | Planted from | Gives | Grows in |

|---|---|---|---:|

| Sunflower | Seeds | 1 Sunflower Head | 40 min |

| Sunflower | Head | 3 Seeds | 40 min |

| Mugwort | Seeds | 1 Mugwort Sprigs | 40

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.

Dependencies

Install these first, or the mod will not work:

ValheimModding-Jotunndenikson-BepInExPack_Valheim

File & checksum

Filename
Plant_Craft_Cook_RootsAndRemedies-1.1.0.zip
File size
35.0 MiB