PinFilters
Checkbox panel on the map to hide any pin group, from any mod. Nothing is deleted, choices are remembered.
About this mod Author’s original text
PinFilters
Too many icons on the map? Open the large map, click Map filters next to the vanilla toggles (or press F), and uncheck what you do not want to see. The list has a search field, shows each icon next to its name, highlights the row under the cursor and dims what is hidden.
Pins are grouped by their label, so every pin family gets its own line whatever mod created it, even when several families share the same icon.
Unchecking hides the pins visually, nothing is ever deleted, and the choices are remembered
between sessions. Hiding is reapplied every frame, so mods that constantly recreate their pins
cannot bring hidden icons back.
Configuration
| Setting | Default | Description |
| --- | --- | --- |
| Enabled | true | Master switch. |
| Panel Key | F | Shows or hides the panel while the large map is open. |
| Width | 340 | Panel width. |
| Row Height | 30 | Height of a list row. |
| Max Height | 480 | Maximum panel height in pixels, the list scrolls beyond that. |
| Button Width | 150 | Width of the map button. |
| Button Height | 36 | Height of the map button. |
| Button Offset X | 0 | Horizontal fine tuning of the map button, on top of its default placement. |
| Button Offset Y | 0 | Vertical fine tuning of the map button, which already sits above the cartography row. |
| Group By Icon | true | Use the icon name as fallback when a pin has no label. Off falls back to the pin type. |
| Search Aliases | | Extra search words per group, format group=word1\|word2, comma separated. |
| Excluded Groups | Shout | Groups never listed, they stay visible on the map. |
| Hidden Groups | | Groups currently unchecked, written automatically. |
State
The unchecked groups are stored in BepInEx/config/PinFilters/hidden.txt, one group per line,
written automatically. It sits outside the config file on purpose: a modpack update overwrites
config files and would wipe the player's choices.
Install
BepInEx plugin: BepInEx/plugins/PinFilters.dll, or via r2modman. Client side only.
Credits
Built for the "Les Fous du Bus" server.
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.
Install these first, or the mod will not work: