Pin It AutomaticMapPins

v1.12.2·Updated 2026-10-04

Automatically pins forageables, ores, dungeons, caves, camps and more on your map as you explore, using the game's own item and trophy icons.

About this mod Author’s original text

Pin It! - Automatic Map Pins

Automatically pins forageables when you harvest them, and dungeons, caves, ore deposits and points of interest when you come near them, using the game's own item and trophy icons.

Changes (v1.12.2)

  • Added sound effects upon discovery (off by default, customizable sound)
  • Added a visual effect when discovering a pin
  • Added support for selecting icons from the build menu so you can add your portals and other structures to the map automatically (would not recommend adding boats)

Add the following to your config under extras to do that (remove quotes):

";=portal_stone:Stone Portal:portal_stone;=portal_wood:Portal:portal_wood"

  • Fixed some reported performance issues (if you have 1000+ pins it will lag regardless of this mod installed, so delete pins you don't need like tin)

Features (v1.10.0)

  • Pins forageables used in cooking and consumables when you pick them, one pin per cluster (default 8 m) with a count such as 4x.
  • Pins dungeons and caves, ore deposits and extras (camps, towers, spawners, etc.) when you come within range.
  • Every pin uses the item's inventory icon or a matching trophy icon. No image files are included.
  • Ore pins show only the count (1x, 3x) by default, like forageables. Deposits within 20 m share one pin.
  • Silver is buried, so by default it's only pinned after you hit the deposit with a pickaxe.
  • Pin It! labels only appear while your mouse is over the pin on the large map (can be turned off), and their text size can be changed.
  • Every item has its own settings: Pin (stop pinning it), Visible (hide all its pins) and Delete all pins (bulk clean-up).
  • A Toggle pin visibility checkbox on the large map hides every pin except boss pins and the spawn point.
  • Each category can be hidden or made see-through.
  • Client-side only. Works in single-player and on servers, and doesn't need to be installed on the server.

Forageables pinned by default: Raspberries, Blueberries, Cloudberries, Lingonberries, Mushrooms, Magecap, Jotun Puffs, Smoke Puffs, Thistle, Dandelion, Fiddlehead.

Never pinned by default: Wood, Stone, Flint, Flax, Barley, Carrots, Turnips, Onions, Vineberries, Yellow Mushrooms, Blue Mushrooms (don't spawn naturally), Royal Jelly, and all seeds. Muddy scrap piles are never pinned.

Ores pinned by default: Copper, Tin, Silver, Soft Tissue, Flametal.

Dungeons and caves pinned by default:

| Pin name | Icon |

|---|---|

| Burial Chambers | Skeleton Trophy |

| Sunken Crypt | Draugr Trophy |

| Troll Cave | Troll Trophy |

| Bear Cave | Bear Trophy |

| Frost Cave | Cultist Trophy |

| Infested Mine | Seeker Trophy |

| Infested Citadel | Seeker Soldier Trophy |

| Putrid Hole | Morgen Trophy |

| Winding Tunnels | Elaking Trophy |

| Mörkhalla | Jotun Witch Trophy |

| Smouldering Tomb | Skeleton Trophy |

| Howling Cavern | Cultist Trophy |

Extras pinned by default:

| Pin name | Game name | Icon | Default range |

|---|---|---|---|

| Fuling Camp | GoblinCamp1/2 | Fuling Trophy | 100 m |

| Black Tower | Hildir_plainsfortress | Fuling Berserker Trophy | 150 m |

| Charred Fortress | CharredFortress | Charred Warrior Trophy | 150 m |

| Greydwarf Spawner | Spawner_GreydwarfNest | Greydwarf Trophy | 80 m |

| Moder Egg | DrakeNest01 | Dragon Egg | 40 m |

| Tar Pit | TarPit1/2/3 | Tar | 80 m |

| Dvergr Camp | Mistlands_Excavation1/2/3 | Dvergr Trophy | 100 m |

| Dvergr Tower | Mistlands_GuardTower1/2/3 | Dvergr Trophy | 100 m |

| Dvergr Lighthouse | Mistlands_Lighthouse1 | Dvergr Trophy | 150 m |

| Dvergr Dock | Mistlands_Harbour1 | Dvergr Trophy | 100 m |

| Leviathan | Leviathan | Chitin | 100 m |

| Surtling Spawner | FireHole | Surtling Core | 80 m |

| Charred Spawner | Spawner_CharredStone, Spawner_CharredCross | Charred Skull | 80 m |

Requirements

  • BepInExPack for Valheim

Install

  • Install BepInExPack for Valheim.
  • Copy PinIt.dll to Valheim\BepInEx\plugins\PinIt\.
  • Start the game.

Configuration

The config file (BepInEx\config\pinit.automaticmappins.cfg) is created after the fi

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.

Dependencies

Install these first, or the mod will not work:

denikson-BepInExPack_Valheim

File & checksum

Filename
Pin_It__AutomaticMapPins-1.12.2.zip
File size
129.8 KiB