PieceReescaler
Allows you to add pieces with costum sizes to the game
About this mod Author’s original text
Piece Reescaler
This mods lets you add prefabs with reescalated sizes to the game.
Must be installed in server and client
Configs:
PrefabTobeReescaledList = prefabName=bed,x=2,y=2,z=2 | prefabName=piece_banner05,x=2,y=2,z=2 | prefabName=darkwood_raven,x=2,y=2,z=2 | prefabName=stone_wall_2x1,x=4,y=2,z=2 | prefabName=iron_wall_2x2,x=5,y=2,z=2 | prefabName=$custompiece_statuedeer,x=10,y=10,z=10
MaxPlaceDistance = 80
1.0.8 Fixing only admin
1.0.7 config to desactive destructible and wearntear
1.0.6 Fixing bug that only allow player who build to see
1.0.5 fixing only admin
1.0.4 Solving bug that pieces are not saving
1.0.3 Think i finished with bugs
1.0.2 Att jotunn and adjusting logout bugs
1.0.1 Rewrited the configs for more flexibility
1.0.0 - Release
Join
Source:
Thanks:
To Camponês#7027 for the icon:)
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.
Install these first, or the mod will not work: