Pet Protection for v1
Updated for Valheim 1.0 from Selective Pet Protection by MagnusMagnuson. Provides stun-recovery and immortal protection modes for tamed pets.
About this mod Author’s original text
Pet Protection for v1.0
An updated version of Selective Pet Protection by MagnusMagnuson, adapted for Valheim 1.0.
Original author: MagnusMagnuson
Original project:
Features
- Blue shield / Stun Recovery: prevents a protected tamed pet from dying and places it into a recovery state.
- While a pet is recovering, incoming damage is ignored before the normal damage/AI reaction is processed, preventing attacks from waking it early.
- Gold shield / Immortal: provides immortal protection.
- Changing the protection mode while a pet is recovering immediately finishes recovery and wakes the pet, providing a manual recovery/reset option.
- The normal recovery timer remains responsible for waking the pet automatically.
Controls
- Shift+T — cycle protection mode on the hovered tamed creature.
-!stun — apply blue-shield stun/recovery protection.
-!god — apply immortal protection.
-!none — remove protection.
Multiplayer
For multiplayer use, it is recommended that the host and players who interact with protected pets use the same version of the mod.
Installation
Requires BepInExPack Valheim.
Install with r2modman Mod Manager, or place the DLL in your BepInEx plugins folder.
Do not run this mod alongside the original Selective Pet Protection at the same time; use one or the other.
Credits
Selective Pet Protection was originally created by MagnusMagnuson. This package updates the mod for Valheim 1.0 and retains the original project's protection concept and controls.
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.
Install these first, or the mod will not work: