PerPlayerDifficulty
Adjust the game difficulty per individual player, so that you can, for example, make the game more forgiving for a friend who has just started.
About this mod Author’s original text
Description
- Configure the overall damage inflicted and taken, separately, per individual player, so that you can, for example, make the game more forgiving for a friend who has just started.
- This mod was originally requested by user 'KernekraftKnut' on Discord.
Configuration
Format:
player_name_1:damage_inflicted_in_percentage:damage_taken_in_percentage,player_name_2:damage_inflicted_in_percentage:damage_taken_in_percentage,(...)
Example:
Alpus:75:150,Friend:100:50 - Alpus will inflict 75% damage to enemies and take 150% damage from enemies; Friend will inflict normal damage but take only half of the damage from enemies.
Join me on discord to report bugs and give me feedback:
Link:
Release notes:
v1.0.1
- Small cosmetic changes.
v1.0.0
- Initial release.
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.
Install these first, or the mod will not work: