ParrySense
A client-side parry training tool for Valheim that provides post-impact timing feedback without changing combat mechanics.
About this mod Author’s original text
ParrySense
Post-impact parry timing feedback for Valheim.
ParrySense shows when you started blocking relative to Valheim's 250 ms timed-block window.
It is designed as a training tool: understand your timing without changing the combat mechanics.
Features
- Post-impact timing feedback
- TOO EARLY, PARRY, and TOO LATE results
- Timing displayed in milliseconds
- Visual representation of the 250 ms parry window
- English and French HUD
- Toggle training feedback with F8
- Configurable HUD position and timing limits
- Client-side only
How it works
ParrySense displays feedback after the attack reaches you.
It does not:
- predict incoming attacks
- automatically block or parry
- increase the parry window
- modify damage, stamina, or combat mechanics
Timing
| Result | Block started |
| --- | --- |
| 🔵 TOO EARLY | More than 250 ms before impact |
| 🟢 PARRY | Inside the timed-block window |
| 🔴 TOO LATE | After impact |
The timing value is training feedback only. Blocking closer to impact does not provide an additional gameplay bonus.
Installation
Requires BepInExPack for Valheim.
Install with a compatible mod manager, or manually place:
ParrySense.dll
in:
BepInEx/plugins/
Multiplayer
ParrySense is client-side only.
No server installation is required, and it can be used while playing on a vanilla dedicated server.
Source
Source code, documentation, and issue tracking are available on GitHub.
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.
Install these first, or the mod will not work: