OpenSaysMe Fixed

v1.2.5·Updated 2026-01-29

A mod to automatically open and close doors, also works on inverted doors.

About this mod Author’s original text

This is a fixed version

It introduces ServerSide sync, and ServerSync for config files (which hopefully fixes doors not syncing with what modes they have been set)

I have removed the hardcoded inverted doors for OdinsKingdom, and have instead added 2 new modes OpenCloseInverted & CloseInverted, this way all door should be able to be inverted without the need to be hardcoded in the mod or added to a config.

This has really not been tested fully yet.

All credits to NullV3ct0r for the original plugin

OpenSaysMe

A mod to automatically open and close doors, also works on inverted doors now.

Features

  • Auto open/close all doors by default
  • Auto use can be toggled on and off per door

~~Manual interaction with a door disables auto use for it automatically(unless it's set to close only)~~

  • Respects warded areas
  • Respects keys

~~3 auto use modes: OpenClose, Close, and Disabled~~

  • 5 auto use modes: Disabled OpenClose, Close, InvertedOpenClose and InvertedClose

Updates (Check Changelog for newer updates)

  • Fixed bug with multiplayer interactions conflicting with each other
  • Better multiplayer interaction

add max radius config for when to automatically use door

add ability to enable/disable auto use

  • Add fix for a few OdinsKingdom doors that have backwards open/close text which affects auto use
  • Add ability to toggle auto open/close, just auto close, or disabled

TODO

  • Configurable key combo for toggling auto use

~~sync settings~~

~~Add ability to lock setting~~

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.

Dependencies

Install these first, or the mod will not work:

denikson-BepInExPack_ValheimValheimModding-Jotunn

File & checksum

Filename
OpenSaysMe_Fixed-1.2.5.zip
File size
136.2 KiB