OpenSaysMe Fixed
A mod to automatically open and close doors, also works on inverted doors.
About this mod Author’s original text
This is a fixed version
It introduces ServerSide sync, and ServerSync for config files (which hopefully fixes doors not syncing with what modes they have been set)
I have removed the hardcoded inverted doors for OdinsKingdom, and have instead added 2 new modes OpenCloseInverted & CloseInverted, this way all door should be able to be inverted without the need to be hardcoded in the mod or added to a config.
This has really not been tested fully yet.
All credits to NullV3ct0r for the original plugin
OpenSaysMe
A mod to automatically open and close doors, also works on inverted doors now.
Features
- Auto open/close all doors by default
- Auto use can be toggled on and off per door
~~Manual interaction with a door disables auto use for it automatically(unless it's set to close only)~~
- Respects warded areas
- Respects keys
~~3 auto use modes: OpenClose, Close, and Disabled~~
- 5 auto use modes: Disabled OpenClose, Close, InvertedOpenClose and InvertedClose
Updates (Check Changelog for newer updates)
- Fixed bug with multiplayer interactions conflicting with each other
- Better multiplayer interaction
add max radius config for when to automatically use door
add ability to enable/disable auto use
- Add fix for a few OdinsKingdom doors that have backwards open/close text which affects auto use
- Add ability to toggle auto open/close, just auto close, or disabled
TODO
- Configurable key combo for toggling auto use
~~sync settings~~
~~Add ability to lock setting~~
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.
Install these first, or the mod will not work: