OdinsReclaim
Break items back into materials: a Reclaim tab at crafting stations, Reclaim all on chests, a trash can, a delete key, trash marking and undo. Item groups, chest rules, Epic Loot refunds. Server-synce
About this mod Author’s original text
Odin's Reclaim
Break items you no longer need back into the materials they were made from.
What it adds
Reclaim tab — at a crafting station, a third tab sits next to Craft and Upgrade. It lists the items in your
inventory that this station can break down. Pick one and press Reclaim: the item goes, half of its materials come back
(the rate is a setting). Upgraded items also give back part of their upgrade materials, and items enchanted with
Epic Loot also give back part of their enchanting materials. A stack (arrows, bolts) gives back its share of the batch
it was crafted in. You need the same station, at the same level, that crafting or upgrading the item needs. After a
reclaim nothing is selected, so a double-click can't take a second item.
Reclaim all (chests) — an open chest gets a recycle button next to Take all and Stack all. Click it, say Yes, and
everything in the chest that can be broken down is; the materials stay in the chest. The right crafting station must be
nearby. By default it only takes single items (weapons, armour, tools) and leaves stacks such as bronze or arrows alone.
Drag the button to move it; it remembers where you left it. Chest rules can keep certain chests or groups out.
Trash can — a Trash tab hangs on the right of your inventory, between the armour and carry weight tabs and in the
same style. Pick an item up (or split a stack), click the Trash tab, say Yes, and it's deleted. Anyone can use it.
Players who may use the Delete key (admins, by default) also get the materials back.
Delete key — with the inventory open, point at an item and press Delete: the item is deleted, and if it has a
recipe you know, all of its materials come back (stacks: at most half, see below). By default only server admins (and
the host / single player) can use it, as in the old mod.
Trash marking — hold X and right-click items in your inventory to mark them with a red outline (drag with the
right button held to mark several). Still holding X, middle click deletes every marked item. Let go of X to cancel.
Undo — Ctrl+Z, within 20 seconds, undoes the last reclaim, delete or trash: the item comes back exactly as it was
and its materials are taken back. Press it again for the one before (up to 10). Chest reclaims can't be undone.
While the inventory is open, a small box under its bottom-right corner lists these controls (with your own keys), and
the mod's messages appear on a strip at the top of the screen, above the inventory.
Item groups
Every item list in the settings (never reclaim, always allow, rate per item, chest rules) takes item names
(SwordIron) and groups: All, Food, Potion, Fish, Swords, Axes, Clubs, Knives, Pickaxes, Polearms, Spears, Bows,
Crossbows, Shields, Armor, Helmets, Ammunition, Utilities, Trinkets, Tools, Equipment, Trophy, Boss Trophy, Materials,
Ores, Metals, Woods, Seeds, Crops, Miscellaneous, Customizations. Make your own in "Custom groups":
Tier 2 = Bronze, PickaxeBronze; Starter = Club, Torch. Examples:
- Never reclaim: Tools, Metals — Always allow: PickaxeBronze
- Return rate per item: Armor=0.75, SwordBronze=1
- Chest rules: piece_chest_private: All; piece_chest_wood: Swords, Bows
What it won't break down
- Food and meads (items made at the cauldron, food preparation table or mead ketill).
- Items whose recipe you don't know yet (a setting can allow them).
- Quest items, items without a recipe (ores, metals, trophies, drops), and anything you list in the settings.
- Equipped items and the hotbar row are hidden from the Reclaim tab (both settings).
- Nothing comes back in worlds where crafting is free (the "no crafting cost" world setting).
Stacking items (bronze, nails, arrows) never give back more than half their materials, whatever the rate: crafting
them at high skill gives bonus items, so a higher rate would make materials out of nothing (a setting).
Settings (F1)
Rules (return rates, item lists and groups, chest rules, stations, unknown recipes, Epic Loot, crafter name) are set
by t
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.
Install these first, or the mod will not work: