OdinrealmTweaksMod

v0.5.6·Updated 2026-09-20

Wisplight mist range, infinite torch/hearth fuel, reduced Ashlands spawns (per-creature), craft from nearby chests (crafting, building, Smelter family), server-synced config, and a full recipe cost re

About this mod Author’s original text

Odinrealm Tweaks

A focused set of gameplay tweaks, bundled into one mod instead of

stacking several single-purpose ones that each do more than you need.

The intent: make the Mistlands and Ashlands a little less punishing,

cut down the grind of harvesting ore, and round it out with a handful of

quality-of-life changes.

Features

  • Brighter wisplight — the wisplight's mist-clearing radius is

tripled by default (configurable).

  • Eternal flames — standing torches, wall sconces, campfires,

hearths, and bonfires never run out of fuel.

  • Thinned-out Ashlands — creature spawn rates are reduced, with

every creature getting its own independently tunable rate, auto-added

to your config the first time it's seen.

  • Craft from nearby chests — the crafting menu, the building hammer

(including planting with the Cultivator and raising ground with the

Hoe), and "hold E to add" at any Smelter-family station (Smelter,

Blast Furnace, Charcoal Kiln, Spinning Wheel, Windmill, Eitr Refinery,

Hot Tub, Battering Ram) can all pull missing materials from chests

within range — no need to carry everything on you. Still respects

ward/guard-stone permissions, so it never bypasses another player's

storage. The crafting UI shows exactly how much is sitting in nearby

storage right next to the amount you need.

  • Rebalanced recipes — most metal-based gear (Iron, Silver, Bronze,

Black Metal, Flametal) costs noticeably less to craft and upgrade,

several Mead Bases and dishes got cheaper or yield more per craft, and

a number of high-tier resource costs (Eitr, Linen Thread, Carapace,

and more) were brought down to a common, reasonable range.

Configuration

Every setting above is exposed in the generated BepInEx config file and

can be tuned to taste — including per-creature Ashlands spawn rates.

This mod uses ServerSync: install it on both the server and every

client, and the server's config becomes authoritative. Connect once,

and your client automatically picks up the server's settings — no need

to manually copy config files around or keep them in sync by hand.

Notes

Some effects only matter on the side that simulates them — world rules

like fuel burn-down and creature spawning run on the dedicated server,

while crafting-related checks run on whichever client is playing. For

every feature to work exactly as intended, install this mod on the

server and on each client that wants it.

Built and tested against Valheim 0.221.12, and confirmed working on the

latest version of Valheim 1.0 (currently build 1.0.15).

Credits

Server-side config sync is powered by ServerSync

by blaxxun-boop, MIT licensed.

Built and maintained by Odinrealm.

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.

File & checksum

Filename
OdinrealmTweaksMod-0.5.6.zip
File size
68.6 KiB