OdinrealmTweaksMod
Wisplight mist range, infinite torch/hearth fuel, reduced Ashlands spawns (per-creature), craft from nearby chests (crafting, building, Smelter family), server-synced config, and a full recipe cost re
About this mod Author’s original text
Odinrealm Tweaks
A focused set of gameplay tweaks, bundled into one mod instead of
stacking several single-purpose ones that each do more than you need.
The intent: make the Mistlands and Ashlands a little less punishing,
cut down the grind of harvesting ore, and round it out with a handful of
quality-of-life changes.
Features
- Brighter wisplight — the wisplight's mist-clearing radius is
tripled by default (configurable).
- Eternal flames — standing torches, wall sconces, campfires,
hearths, and bonfires never run out of fuel.
- Thinned-out Ashlands — creature spawn rates are reduced, with
every creature getting its own independently tunable rate, auto-added
to your config the first time it's seen.
- Craft from nearby chests — the crafting menu, the building hammer
(including planting with the Cultivator and raising ground with the
Hoe), and "hold E to add" at any Smelter-family station (Smelter,
Blast Furnace, Charcoal Kiln, Spinning Wheel, Windmill, Eitr Refinery,
Hot Tub, Battering Ram) can all pull missing materials from chests
within range — no need to carry everything on you. Still respects
ward/guard-stone permissions, so it never bypasses another player's
storage. The crafting UI shows exactly how much is sitting in nearby
storage right next to the amount you need.
- Rebalanced recipes — most metal-based gear (Iron, Silver, Bronze,
Black Metal, Flametal) costs noticeably less to craft and upgrade,
several Mead Bases and dishes got cheaper or yield more per craft, and
a number of high-tier resource costs (Eitr, Linen Thread, Carapace,
and more) were brought down to a common, reasonable range.
Configuration
Every setting above is exposed in the generated BepInEx config file and
can be tuned to taste — including per-creature Ashlands spawn rates.
This mod uses ServerSync: install it on both the server and every
client, and the server's config becomes authoritative. Connect once,
and your client automatically picks up the server's settings — no need
to manually copy config files around or keep them in sync by hand.
Notes
Some effects only matter on the side that simulates them — world rules
like fuel burn-down and creature spawning run on the dedicated server,
while crafting-related checks run on whichever client is playing. For
every feature to work exactly as intended, install this mod on the
server and on each client that wants it.
Built and tested against Valheim 0.221.12, and confirmed working on the
latest version of Valheim 1.0 (currently build 1.0.15).
Credits
Server-side config sync is powered by ServerSync
by blaxxun-boop, MIT licensed.
Built and maintained by Odinrealm.
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.