NoWaveShipDamage
Reduces water impact damage to 0
About this mod Author’s original text
No Wave Ship Damage
Simple mod. Reduces water impact damage to 0
Why do this?
Though this mechanic is intentional and discourages use of ill-suited vessels for long ocean adventures it currently has an annoying flaw in multiplayer games.
Damage triggers if depth change is too steep for a given time span. And this is not uncommon to get your vessel damaged when your game tries to catch up with a server or another players because this 'catch up' often leads to a sharp depth change.
The solution provided by this mod is straightforward - a single parameter change.
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.
Install these first, or the mod will not work: