NoVikingLeftBehind

v1.0.7·Updated 2026-09-12

The ultimate Valheim quality-of-life mod! 37 modules, one install: overkill tools, workbench reach, cheaper building, lighter loads, repair-all, catch-up mechanics, extra slots, loadouts, chest crafti

About this mod Author’s original text

NoVikingLeftBehind — the ultimate Valheim quality-of-life mod!

[!IMPORTANT]

This is a maintained fork of Nosferatu/NoVikingLeftBehind.

It is maintained independently and gradually fixes issues from the original version while preserving its quality-of-life features.

Cheated-world achievements

If Valheim marks the world as cheated after using developer commands, enter the following command in the in-game console to re-enable achievements:

/yesiuseddevcommandsbutiwantmyachievementsanyway

Use this deliberately: it bypasses Valheim's normal cheated-world restriction.

One install. Thirty-six modules. Zero arguments about config. NoVikingLeftBehind is the

all-in-one quality-of-life mod for co-op Valheim: extra inventory slots, one-key loadouts, fist

weapons with a shield, crafting straight from your chests, food that never decays, a compass back

to your corpse, dual guardian powers, ore that grows back, portals that carry your metal, a

longship that points closer into the wind when your crew is aboard, tools that tear through

material they outclass, a workbench whose reach grows with your settlement — and a

catch-up system that keeps the whole crew playing together even when half of them only get online

on weekends. It replaces six other mods and plays nicely with the content mods you already run.

Every number below is a server setting, and every one of them can be changed while the server is

running — save the cfg file and it applies within a second, no restart, no client re-download.

The server enforces the settings, so nobody has to agree on config by hand.

Why it exists

For co-op groups where nobody can play every night. If half your crew is deep in iron and the

other half only gets online on weekends, this mod stops the gap from turning into a wall — no

more "the bronze crunch": ore mined out, the forge moved on, and the latecomer stuck ranging the

coast for scraps of copper everyone else abandoned weeks ago.

How it thinks

The mod tracks the world's frontier: the highest boss your group has actually killed. Anything

at or behind that frontier is "old news" and gets easier; anything at or ahead of it — the boss

you haven't beaten yet — is untouched. Nobody is singled out as "behind"; the rule keys off the

world's progress, not any one player's.

Concretely: your group kills the Elder. World tier ticks up to 2. Bronze (tier 1) is now behind

the frontier, so all at once: bronze recipes and pieces cost half as much, smelters spit out

double the bars per ore, portals stop refusing to carry it, mined-out copper and tin nodes grow

back over time, and Haldor starts selling ingots of it. Iron — the new frontier — isn't touched at

all. The mod never makes the leaders' game easier; it only softens the trail behind them.

Features by theme

Catching up

  • TrailingTierDiscount — that iron cuirass costs half the ore it used to, the moment iron

stops being your group's edge. It can also re-price everything made at one named crafting

station, whatever its tier — handy when another mod's own cost settings refuse to stick.

Tune it: [Discount] CostMultiplier=0.5, ExtraPerTierBehind=0.0, MinAmount=1, StationMultipliers="BCA_CookingPot:0.75"

  • RichSmelting — drop copper in a behind-the-frontier smelter and watch it spit out twice the

bars per ore; craft a bronze recipe and get double the yield per craft. Tune it: [Smelting] OutputMultiplier=2, RecipeYieldMultiplier=2

  • FastMining — a behind-the-frontier vein melts under your pickaxe instead of eating your

stamina bar. Tune it: [Mining] SpeedMultiplier=3.0, DropMultiplier=1.0, IgnoreToolTier=false, OreNodes="rock4_copper:1,rock4_copper_frac:1,MineRock_Tin:1,silvervein:3,silvervein_frac:3,MineRock_Obsidian:3,MineRock_Meteorite:4"

  • OreRegrowth — that copper vein your group stripped bare a month ago is standing again next

time someone new needs it, quietly regrown while nobody was near — and only once the whole vein

is gone, never while a half-mined chunk of it is still s

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.

Dependencies

Install these first, or the mod will not work:

denikson-BepInExPack_Valheim

File & checksum

Filename
NoVikingLeftBehind-1.0.7.zip
File size
445.9 KiB