NoVikingLeftBehind
Valheim quality-of-life mod: 41 modules, one install. Overkill tools, workbench reach, cheaper building, lighter loads, repair-all, catch-up, extra slots, loadouts, chest crafting. Every setting live
About this mod Author’s original text
NoVikingLeftBehind — the ultimate Valheim quality-of-life mod!
Actively maintained for Valheim 1.0. Rebuilt for 1.0.7 on launch day and kept current as patches land;
version 1.x of the mod is in the works. Bugs and ideas: GitHub issues.
Who it's for: Vikings coming back to Valheim who already put in their hundreds of hours and want a more
streamlined run this time, without cheating the game. Nothing here hands you gear or skips a boss; it removes
the busywork between you and the game you already know.
Designed and thought up by Nosferatu from real pain points hit in-game with a co-op crew.
Coded using Claude, tested by humans.
One install. Forty-one modules. Zero arguments about config. NoVikingLeftBehind is the
all-in-one quality-of-life mod for co-op Valheim: extra inventory slots, one-key loadouts, fist
weapons with a shield, crafting straight from your chests, food that never decays, a compass back
to your corpse, dual guardian powers, ore that grows back, portals that carry your metal, a
longship that points closer into the wind when your crew is aboard, tools that tear through
material they outclass, a workbench whose reach grows with your settlement — and a
catch-up system that keeps the whole crew playing together even when half of them only get online
on weekends. It replaces four other mods (plus two of their library dependencies) and plays
nicely with the content mods you already run.
Every number below is a server setting, and every one of them can be changed while the server is
running — save the cfg file and it applies within a second, no restart, no client re-download.
The server enforces the settings, so nobody has to agree on config by hand.
Why it exists
For co-op groups where nobody can play every night. If half your crew is deep in iron and the
other half only gets online on weekends, this mod stops the gap from turning into a wall — no
more "the bronze crunch": ore mined out, the forge moved on, and the latecomer stuck ranging the
coast for scraps of copper everyone else abandoned weeks ago.
How it thinks
The mod tracks the world's frontier: the highest boss your group has actually killed. Anything
at or behind that frontier is "old news" and gets easier; anything at or ahead of it — the boss
you haven't beaten yet — is untouched. Nobody is singled out as "behind"; the rule keys off the
world's progress, not any one player's.
Concretely: your group kills the Elder. World tier ticks up to 2. Bronze (tier 1) is now behind
the frontier, so all at once: bronze recipes and pieces cost half as much, smelters spit out
double the bars per ore, portals stop refusing to carry it, mined-out copper and tin nodes grow
back over time, and Haldor starts selling ingots of it. Iron — the new frontier — isn't touched at
all. The mod never makes the leaders' game easier; it only softens the trail behind them.
Features by theme
Catching up
- TrailingTierDiscount — that iron cuirass costs half the ore it used to, the moment iron
stops being your group's edge. It can also re-price everything made at one named crafting
station, whatever its tier — handy when another mod's own cost settings refuse to stick.
Tune it: [Discount] CostMultiplier=0.5, ExtraPerTierBehind=0.0, MinAmount=1, StationMultipliers="" (e.g. "BCA_CookingPot:0.75" for another mod's station)
- RichSmelting — drop copper in a behind-the-frontier smelter and watch it spit out twice the
bars per ore; craft a bronze recipe and get double the yield per craft. Tune it: [Smelting] OutputMultiplier=2, RecipeYieldMultiplier=2
- FastMining — a behind-the-frontier vein melts under your pickaxe instead of eating your
stamina bar. Tune it: [Mining] SpeedMultiplier=3.0, DropMultiplier=1.0, IgnoreToolTier=false, OreNodes="rock4_copper:1,rock4_copper_frac:1,MineRock_Tin:1,silvervein:3,silvervein_frac:3,MineRock_Obsidian:3,MineRock_Meteorite:4"
- OreRegrowth — that copper vein your group stripped bare a month ago is standing again next
time someone new needs it, quiet
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.
Install these first, or the mod will not work: