NoUnderwaterCamera
Keeps the third-person camera above the water surface, undoing the underwater camera from Balrond Wind Chasers. Client-side, configurable.
About this mod Author’s original text
NoUnderwaterCamera
A tiny client-side camera fix for Valheim.
Balrond Wind Chasers (and some other camera/ship overhauls) relax the vanilla water-distance clamp on GameCamera, which lets the third-person camera dip below the sea surface — you end up staring through the waterline at the seabed while sailing or swimming.
NoUnderwaterCamera re-asserts the vanilla behaviour: after every camera update it pushes the camera back up so it never drops below the water surface. The result is the clean, above-water view the base game gives you.
This is purely a per-client visual fix. The dedicated server has no camera, so it does nothing server-side and is safe to run client-only.
Usage
Just install it. It works automatically — no hotkey, no setup. It runs after Wind Chasers so its clamp is the final word on camera height.
Configuration
Open the in-game Configuration Manager (default F1) → Baka NoUnderwaterCamera, or edit baka.NoUnderwaterCamera.cfg in BepInEx/config:
| Setting | Default | Description |
| --- | --- | --- |
| Enabled | true | Keep the camera above the water surface. Disable to allow the underwater camera again. |
| Water Clearance | 0.4 | Metres above the water surface the camera is held when it would otherwise dip below. Raise this if the waterline still creeps into view. |
Requirements
- BepInEx
Works with or without Balrond Wind Chasers installed — without it, the camera already stays above water, so this mod simply does nothing.
Notes
This is a personal quality-of-life mod. It only nudges the camera's vertical position; no game state, ships, or world data are touched.
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.
Install these first, or the mod will not work: