NotSoLoud

v1.0.1·Updated 2026-09-15

a quality-of-life mod for Valheim that ensures all sound effects respect your in-game Sound Effects volume settings.

About this mod Author’s original text

NotSoLoud

NotSoLoud is a quality-of-life mod for Valheim that ensures sound effects respect your in-game Sound Effects volume settings — vanilla or modded.

It finds audio sources (from vanilla Valheim and third-party mods) that aren't wired into Valheim's native Sfx mixer, and fixes them: routing them in, swapping in the real vanilla clip when a mod reuses a vanilla sound's name, capping genuinely new custom sounds under a configurable ceiling, and continuously reapplying your Sound Effects slider to anything that still isn't obeying it. No more sudden, ear-shattering sound effects playing back at a fixed volume that ignores your settings.

Features

  • Universal Audio Routing: Finds any ZSFX/AudioSource missing an assigned outputAudioMixerGroup and routes it into the primary Sfx mixer group, so it follows your Sound Effects slider like vanilla content does.
  • Vanilla Clip Substitution: A lot of mods reuse one of Valheim's own sound effects by name (e.g. a custom weapon using sfx_arrow_hit) rather than building something new. When that happens, NotSoLoud swaps in the real vanilla clip and volume/pitch profile instead of the mod's own (often louder, uncalibrated) copy — so it plays the literal same audio Valheim itself uses.
  • Fallback Volume Ceiling: Genuinely new custom sounds with nothing vanilla to compare against are capped under a configurable maximum volume instead of playing back at whatever the mod originally set.
  • Continuous Slider Enforcement: On top of the one-time fixes above, NotSoLoud keeps reapplying the game's own Sound Effects slider every frame to any sound that's still unrouted — a safety net for sounds that get their volume rewritten after they start playing.
  • Mod Compatibility: Fixes unrouted or mismatched audio from custom creature, item, and asset mods, with zero impact on vanilla sound effects — vanilla content is never touched.

Installation

Automatic (Recommended)

  • Install via your preferred mod manager (such as Gale Mod Manager or Vortex).
  • Launch the game through the manager.

Manual

  • Ensure BepInEx Pack for Valheim is installed.
  • Extract the downloaded NotSoLoud.dll file.
  • Place NotSoLoud.dll into your Valheim/BepInEx/plugins/ folder.

Configuration

The mod generates a configuration file at BepInEx/config/Raelaziel.NotSoLoud.cfg upon first run.

General

  • Enabled (Default: On): Toggles the mod's audio fixes on (1) or off (0). Lets you disable it entirely without removing the DLL.
  • MaxCustomVolume (Default: 0.4, range 0–1): Fallback volume ceiling applied to a modded sound effect that doesn't match any known vanilla sound. Has no effect on sounds that do match a vanilla clip — those use the real vanilla volume instead.

Debugging

  • VerboseAudioLog (Default: Off): Logs every known vanilla sound effect as it's discovered, and every substitution/clamp/slider-correction the mod actually performs. Off by default since it can be spammy — meant for troubleshooting.

Compatibility

  • Valheim Version: Compatible with current Valheim builds.
  • Modded Audio: Works alongside custom audio mods, asset packs, and creature mods.
  • Multiplayer: Client-side only. Does not need to be installed on dedicated servers.

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.

File & checksum

Filename
NotSoLoud-1.0.1.zip
File size
112.6 KiB