NoMeadGlow

v1.0.1·Updated 2026-09-22

Removes the glowing particle/light VFX that plays on your character while a mead or potion buff is active, while keeping the drinking sound and animation intact.

About this mod Author’s original text

NoMeadGlow

Removes the glowing character VFX (particles/light) that plays while a mead

or potion buff is active — Healing Mead, Stamina Mead, Eitr Mead, Love

Potion, Berserkir Mead, Anti-Sting Concoction, Draught of Vananidir, Tonic

of Ratatosk, Mead of Troll Endurance, Brew of Animal Whispers, and Lightfoot

Mead.

The drinking sound and the drinking animation are not affected — only

the glow/particle effect is removed. Other status effects (staff powers,

boss buffs, etc.) are left completely untouched.

Why

Some mead VFX are bright enough to be distracting during exploration,

screenshots, or building. This mod strips just the glow, nothing else.

Compatibility

  • Client-side only. No configuration needed — the mod just works after

installing it.

  • Should be safe to use on servers where other players don't have it

installed, since it only affects what renders on your own client.

Installation

Install via a mod manager (r2modman Mod Manager), or manually

by dropping the DLL into your BepInEx/plugins folder.

Source

The mod uses Harmony to patch EffectList.Create and temporarily strip

visual-only prefabs (particle systems / lights) while a known mead/potion

status effect is starting, updating, or stopping. Non-visual prefabs

(sounds) are left in the list, so drinking still sounds and looks (via

animation) the same.

Changelog

See CHANGELOG.md.

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.

Dependencies

Install these first, or the mod will not work:

denikson-BepInExPack_Valheim

File & checksum

Filename
NoMeadGlow-1.0.1.zip
File size
141.4 KiB