NoMapWayfinding
Hides the minimap and puts the world map on the cartography table, where it shows the group's shared exploration. A compass takes the minimap's place.
Screenshots 4 screenshots
About this mod Author’s original text
NoMap Wayfinding
Takes the minimap away and puts the world map where it belongs: on a cartography table,
showing everything your group has found between them.
What it does
- No minimap. You navigate by looking at the world.
- A compass instead, with the biome you are standing in named underneath it.
- The map key does nothing. Walk up to a cartography table and the map opens; walk away
and it closes.
- One touch shares everything. Using a table merges exploration in both directions, so
anyone who visits leaves with everything the group has found.
- Shouts show up on the compass. When someone shouts, the direction it came from is marked
for two minutes with the game's own shout icon, and turning towards it names who called.
- Tables are not a portable GPS. A newly built table has to stand a while before it can
be read, so one cannot be carried around, planted to check your position, and dismantled
again.
Exploration is still recorded the whole time you are out there. You just cannot look at it
until you reach a table.
The map, at a table
Everything the group has explored, merged. Pins are shared too, so a marker one player left
on a hidden crypt is waiting for the rest of them at the table.
Tuning the compass without leaving the game
Press F7 for a panel with sliders. The compass recolours live behind it, so you can see
what you are choosing rather than guessing at hex values in a text file.
The settling delay
A table you built and left standing is unaffected, and so is every table that already existed
before you installed the mod. Set Table.SettlingSeconds to 0 if you would rather not have
it at all.
Install
Use a mod manager, or copy NoMapWayfinding.dll into \BepInEx\plugins\.
Settings appear at \BepInEx\config\nomapwayfinding.cfg after the first launch and
are read live, so a config manager can change them without a restart.
Multiplayer
Client-side. It changes no world state and no network protocol, so it works on vanilla servers
and alongside players who are not running it.
Install it on a dedicated server as well and the server hands its Map and Table settings to
connecting players who have the mod, for as long as they are connected. Compass appearance is
never sent - that stays each player's own.
A server cannot hide the minimap of a player who does not have the mod. The minimap is drawn
on their machine. If you want the rule to hold for everyone, set the vanilla NoMap world key:
the game itself then removes the minimap and the map key from every client, unmodded ones
included, and this mod adds back the only thing it cannot do - reading the shared map at a table.
Settings
| Setting | Default | Effect |
| --- | --- | --- |
| General.Enabled | true | Master switch. Off means vanilla behaviour. |
| Map.HideMinimap | true | Never draw the corner minimap. |
| Map.RequireTableForMap | true | The map key stops working; only a table opens the map. |
| Table.AutoSyncOnUse | true | Merge exploration both ways in one interaction. |
| Table.Range | 8 | Metres you can walk from the table before the map closes. |
| Table.SettlingSeconds | 600 | How long a new table must stand before it can be read. |
| Table.NoRefundOnRemove | false | Removing a table returns nothing. |
| Compass.Enabled | true | Draw the compass ribbon. |
| Compass.ShowBiomeName | true | Name the current biome under the compass. |
| Compass.Scale | 2.0 | Overall size of the compass. |
| Compass.Width | 460 | Ribbon width, before scale. |
| Compass.TopOffset | 16 | Distance from the top, before scale. |
| Compass.PixelsPerDegree | 3.2 | How far apart the headings sit. |
| Compass.Opacity | 0.85 | Opacity at the centre. |
| Compass.Color | #FFF7E0 | Headings, ticks and biome name. |
| Compass.MarkerColor | #FFF0C7 | The centre marker showing the way you face. |
| Compass.ShoutMarkerSeconds | 120 | Mark where another player shouted from, for this long. 0 disables. |
| Compass.SettingsKey | F7 | Opens the colour panel. None disables it. |
| Server.Enforc
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.
Install these first, or the mod will not work: