NokepMagicStaffs

v1.0.0·Updated 2026-10-05

Magic staffs by biome: enchant a Blank Staff into Fire, Water, Poison, Earth, Ice or Arcane at the Arcane Workbench. 7 levels per staff, server config sync. EN/RU/DE.

About this mod Author’s original text

NokepMagicStaffs

Magic staffs that grow with you, biome by biome. Craft a Blank Staff, bring it to the Arcane Workbench and enchant it with one of six elements. Every staff has 7 levels.

How it works

  • Arcane Workbench — build it with the Hammer (Crafting tab). It has its own window: put a staff in the circle, pick an element, confirm.
  • Blank Staff — crafted at the ordinary Workbench. It has no magic yet.
  • Enchant the Blank Staff into an element staff (level 1), then upgrade it up to level 7.
  • Upgrade the workbench with the arrow buttons in its window. Each level opens the next biome: Meadows → Black Forest → Swamp → Mountains → Plains → Mistlands → Ashlands.

Each staff level needs a higher workbench level, so stronger staffs come with the biome progression.

Elements

| Element | Opens at | What it does |

|---|---|---|

| Fire | Meadows | Sets the target on fire. Explosion from level 3. |

| Water | Meadows | Soaks the target (Wet). Splash from level 3. |

| Earth | Black Forest | Heavy blow: staggers and knocks the target back. Breaks rock and ore. Rockfall from level 3. |

| Poison | Swamp | Poisons the target. Toxic burst from level 3. |

| Ice | Mountains | Frost slows the target. Ice burst from level 3. |

| Arcane | Mistlands | Lightning damage with a burst from level 1. |

Special upgrades

Every staff gets something new at levels 3, 5 and 7 (level 3 is the burst; Arcane has its burst from level 1).

| Element | Level 5 | Level 7 |

|---|---|---|

| Fire | Two fireballs per cast | Bigger explosion |

| Water | Drenched: target takes +25% frost and lightning damage | Three orbs in a fan |

| Earth | Armor break: target takes +25% blunt damage | Stronger knockback, bigger rockfall |

| Poison | Weakness: target deals 15% less damage | Poison cloud where it hits |

| Ice | Three shards in a fan | Freeze: target can barely move for 2 s (not bosses) |

| Arcane | Two orbs per cast (level 3: returns 25% eitr on hit) | Bigger burst |

Balance

Damage follows the biome, not the element: a staff made at the Swamp workbench hits about as hard as any other Swamp staff — roughly 90% of a one-handed mace of that biome. Each element splits it its own way (Fire: half blunt, half burning; Poison: a small hit and long poison; and so on). Eitr per cast also grows with the biome. Two or three orbs per cast share the damage.

  • The confirm window shows what changes: the old staff on the left, the new one on the right, new specials in green, the cost below.
  • The staff level is shown on its icon (a Roman numeral in the element colour).
  • Earth staff mining: rock from level 1; ore one biome behind the workbench the staff was made at (level 2 — copper and tin, level 3 — scrap iron, level 4 — silver and obsidian, level 6 — giant remains, level 7 — flametal). It never mines buildings.

Other

  • Staffs are one-handed — take a shield or a torch in the other hand.
  • The anvil button in the workbench window repairs all your element staffs.
  • Staffs use eitr. Early eitr: NokepArmorSets (Magic sets, Mage cape) or any other source.
  • Deconstructing the workbench returns its own cost and everything spent on its upgrades.
  • Languages: English, Russian, German.

Config

All costs and numbers are in nokep.valheim.magic.cfg: the workbench recipe and upgrade costs, the Blank Staff recipe, and damage and eitr per workbench level (7 numbers each), and for every element — enchant and upgrade costs, its share of instant and extra damage, eitr share, from which level the burst works; for Earth also stagger, knockback and mining damage.

Settings are synced from the server. The mod must be installed on the server and on every client.

Version history: see the Changelog tab.

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.

Dependencies

Install these first, or the mod will not work:

ValheimModding-Jotunn

File & checksum

Filename
NokepMagicStaffs-1.0.0.zip
File size
2.5 MiB