NoFallDamage
No fall damage. Character takes zero fall damage. By YouDied.
About this mod Author’s original text
No Fall Damage — Valheim Mod
Author: YouDied
Version: 1.0.0
Zero configuration. Install and forget — your character takes absolutely no fall damage.
How it works
Valheim tracks the highest altitude a character reaches while airborne in a field called m_maxAirAltitude. When the character lands, the engine subtracts the landing Y position from that peak to get the fall distance, then applies damage.
This mod patches Character.UpdateGroundContact via Harmony. Every frame, it resets m_maxAirAltitude to the character's current Y position, so the engine always sees a fall distance of zero → no damage.
Prerequisites
- BepInEx 5.x installed in your Valheim folder
-.NET SDK (6.0 or later) for building
- Valheim installed via Steam
Build
- Open NoFallDamage.csproj in a text editor and update `` to your Valheim install path if it differs from the default.
- Build from the project folder:
dotnet build -c Release
The compiled DLL ends up in bin\Release\netstandard2.1\NoFallDamage.dll.
Install
Copy NoFallDamage.dll into:
\BepInEx\plugins\
Launch Valheim. You'll see this line in BepInEx\LogOutput.log confirming it loaded:
[Info: No Fall Damage] No Fall Damage loaded — fall damage disabled.
Uninstall
Delete NoFallDamage.dll from the BepInEx\plugins\ folder.
Compatibility
- Works in single-player and multiplayer (client-side only; the server doesn't need it).
- No config file, no settings, no dependencies beyond BepInEx.
- Safe to add or remove mid-playthrough.
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.
Install these first, or the mod will not work: