NoCapLumber
Chain attack combo on trees, Configurable chop damage per axe type, Immersive tree health UI, Supress lunge distance while chopping
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About this mod Author’s original text
NoCapLumber
NoCapLumber improves woodcutting in Valheim with axe combos, configurable chop damage, next-swing lunge suppression, and a tree health color overlay.
Features
- Separate chop damage multipliers for one-handed axes, battle axes, and dual axes.
- Optional axe combo continuation when hitting tree-type targets.
- Optional slash damage blocking on stump-like woodcutting targets.
- Optional lunge suppression on the next eligible combo swing after an axe chop hit.
- A fixed-position, fixed-size health color overlay that remains visible for one second after an eligible hit. Color enables it; Off disables it. The fill shrinks with remaining health and changes color at one-third and two-thirds health.
Woodcutting targets include TreeBase, TreeLog, tree-typed destructibles, and stump-like destructibles identified by their name and components. The overlay has no number display, drag, resize, or duration controls.
Configuration
| Setting | Default | Type / range |
|---|---|---|
| Lock Configuration | On | Toggle: Off, On; restricts synced setting changes to server admins when enabled |
| One-Handed Axe Tree Chop Damage Multiplier | 0.85 | Float: 0 to 2 |
| Battle Axe Tree Chop Damage Multiplier | 0.7 | Float: 0 to 2 |
| Dual Axes Tree Chop Damage Multiplier | 0.55 | Float: 0 to 2 |
| Enable Axe Combo On Trees | On | Toggle: Off, On |
| Block Axe Slash On Stump Targets | On | Toggle: Off, On |
| Enable Next Swing Lunge Suppression After Tree Chop | On | Toggle: Off, On |
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.
Install these first, or the mod will not work: