NjordWarehouseKeeper
Njord, a warehouse keeper who lists and moves items across every nearby chest.
About this mod Author’s original text
Njord, Warehouse Keeper
Njord is a warehouse keeper you place with the hammer. Talk to him, and the
items in nearby chests appear together. Take a stack from the list and it comes
out of the chest it actually sits in. Deposit, and it goes to an existing pile
of the same thing, or into the first empty slot the network has.
He keeps no goods of his own. If nowhere nearby will take what you send, it
stays in your pack.
Because he is a buildable piece, the mod must be installed on the server and
on every client. A client whose version does not match the server's is refused.
If EpicLoot
is also installed, listed magic items, runestones, and crafting materials tint
the row with that mod's rarity colour. The inventory slot frame is not drawn
on Njord's list. EpicLoot is optional.
Installation
Drop NjordWarehouseKeeper.dll into BepInEx/plugins, or install the zip with a
mod manager. Requires Jötunn.
Localization
Njord follows the language selected in Valheim. UI, dialogue, build-piece text,
and status messages live in embedded JSON catalogs under Localization.
English.json is the reference. The file name must be the Valheim language id:
| File | Language |
| --- | --- |
| English.json | English |
| Chinese.json | Simplified Chinese |
| Chinese_Trad.json | Traditional Chinese |
| German.json | German |
| French.json | French |
| Spanish.json | Spanish (Spain and Latin America) |
| Portuguese_Brazilian.json | Portuguese (Brazil) |
| Russian.json | Russian |
| Polish.json | Polish |
| Ukrainian.json | Ukrainian |
| Italian.json | Italian |
| Turkish.json | Turkish |
| Japanese.json | Japanese |
| Korean.json | Korean |
To add another language, copy English.json to a file named after the Valheim
language, translate the values without changing the keys or {0} placeholders,
and build the mod. The catalog check can be run from the repository root:
python tools/validate-localization.py src/NjordWarehouseKeeper/Localization
python tools/test-localization-registration.py
The catalogs are embedded in NjordWarehouseKeeper.dll, so an installed mod
does not need a separate localization file beside the plugin. Changing the
language while a world is already loaded updates Njord's panel the same way
vanilla UI does.
Source
The source is on GitHub. The mod is
open: if you want to fix something, change how it works, or help maintain it,
open a pull request or an issue. You do not need to ask first.
Building one
| Cost | Where |
| --- | --- |
| 200 gold coins | Hammer, Furniture |
No workbench, and no other materials. Place him like any furniture. He stands
where you put him, starts in rags with a wooden club and wooden shield, and
will remark on the stores now and then the way a vendor does. Dress him from
the item list, and cycle his pose with R.
Using it
Walk up and press use. Your inventory stays on the left. Vanilla crafting on the
right is hidden; Njord's recipe panel opens in that slot, and his item list
opens in the center. The cog still opens Preferences. Identical items from
different chests share one row. Hover a row the same way you hover a pack
slot: keep the cursor still for a moment and the vanilla item tooltip appears
in front of the list, so the scroll mask does not crop it.
- Click a row to pick up one stack and drag it, the same as a chest slot.
If the stores have enough to fill a complete stack, that is what you pick up,
not a leftover pile from the first chest that happens to hold some.
- Ctrl-click a row to take as much of that item as your pack will hold.
- Shift-click a row to pick how many to take.
- Click the star on a listed row, or on an item in your own pack, to mark
that item as a favourite. Weapons, armour, and tools star as that specific
piece; stacking goods still share one star. The pack star is there whenever
inventory is open (Tab included), not only while talking to Njord. The
Favourites category lists only starred items. The star next to the sort
buttons filters the current category the same wa
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.
Install these first, or the mod will not work: