NightTerrors

v1.0.3·Updated 2026-04-18

When all players sleep, Mara may take them. They awaken in darkness — stripped or given strange tools — and must survive until dawn.

About this mod Author’s original text

NightTerrors

She comes when the fire dies low.

When all players sleep, there is a chance that Mara finds you.

You awaken not in your bed, but somewhere else entirely — a distant shore, a frozen peak, the bowels of a swamp. Around you, monsters stir. Your gear may be gone. Someone else's life may be in your hands.

Survive until dawn, or don't. Either way, you wake up in your bed. The night passes as if nothing happened.

What Happens

Each time all players sleep, there is a configurable chance (1-in-20 by default) that the event triggers. If it does:

  • All players are teleported to a random location anywhere in the world
  • A scenario is chosen at random:
  • Keep Gear — you have what you had
  • Go Naked — stripped of everything
  • Different Equipment — given a strange kit suited to no situation in particular
  • Swap Equipment — you have someone else's inventory, they have yours
  • Monsters appropriate to the biome spawn nearby
  • The weather turns
  • A timer runs — if you're still alive when it expires, Mara sends you back anyway
  • No skill loss on death. No tombstone. Your inventory is restored when you respawn.

Configuration

All settings are in BepInEx/config/nightterrors.cfg.

| Setting | Default | Description |

|---|---|---|

| TriggerChance | 20 | 1-in-N chance per sleep. Set to 1 for testing. |

| FriendlyFire | false | Allow players to damage each other during the event. |

| SpawnMonsters | true | Spawn monsters at the teleport location. |

| MonsterCount | 3 | Number of monsters to spawn. |

| ScenarioWeights | 1,1,1,1 | Relative weights for: KeepGear, GoNaked, DifferentEquipment, SwapEquipment. |

| EventDuration | 30 | Maximum event duration in seconds before survivors are sent back. |

| WeatherPool | (see cfg) | Comma-separated list of environment names to pick from. Empty to disable. |

Installation

Install with a mod manager, or drop NightTerrors.dll into BepInEx/plugins/ on both the server and all clients.

Source

github.com/jasonuithol/NightTerrors

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.

Dependencies

Install these first, or the mod will not work:

denikson-BepInExPack_Valheim

File & checksum

Filename
NightTerrors-1.0.3.zip
File size
45.6 KiB