New LvlUp Effect
Minimal Nordic skill level-up notifications with rolling numbers, golden light and subtle ornament. Client-side. Keeps vanilla skill progression, sounds and effects.
Screenshots 2 screenshots
About this mod Author’s original text
New LvlUp Effect
A quieter, more expressive way to celebrate your skills.
By Crevitka · Version 1.2.1 · MIT License
New LvlUp Effect replaces Valheim's standard skill-increase text with a compact Nordic notification. The old level slides upwards and the new number rises into its place, followed by a small golden glow.
Before / after:
Features
- Animated level replacement in one position, such as 5 → 6.
- A fine medallion, geometric ornament, soft light and a few fading embers.
- The game's own skill icons, font and localized skill names.
- Vanilla skill progression, level-up sound and world effects preserved.
- A queue for simultaneous increases; repeated pending skills are combined.
- Adjustable size, position and duration.
- Support for normal skill increases and the raiseskill command.
- A preview command that does not change your skills.
Requirements
Valheim for PC and BepInExPack Valheim (5.4.2202 or newer compatible BepInEx 5 build).
This is a client-side UI mod. Install it on your game client; a dedicated server does not need it. Jotunn and other UI mods are not required. Older Valheim releases, Linux and Steam Deck have not been verified.
Local build and runtime logging were checked with Valheim 1.0.15 and BepInExPack 5.4.2202. This is not a guarantee of compatibility with every game version or mod combination.
Installation
r2modman: install through the manager and launch the modded profile.
Manual installation:
- Install BepInExPack Valheim and launch the game once.
- archive, copy plugins/NewLvlUpEffect into your game's BepInEx/plugins folder.
- archive, merge the included BepInEx folder into the game folder containing valheim.exe.
- Restart the game.
The final DLL location must be BepInEx/plugins/NewLvlUpEffect/NewLvlUpEffect.dll. Keep only one copy of the DLL installed.
Preview
Add -console to Valheim's launch options. Enter a world, open F5, run:
newlvlupeffect_preview
Close F5 to start the animation. The preview shows Running changing from 5 to 6 without modifying the character. No devcommands are required for this preview. The notification timer pauses while the console is open.
Configuration
After the first launch, edit BepInEx/config/local.valheim.newlvlupeffect.cfg, then restart the game.
| Setting | Default | Effect |
| --- | --- | --- |
| General.Enabled | true | Enable notifications |
| General.ReplaceVanillaMessage | true | Hide vanilla skill-up HUD text, including raiseskill; keep console output |
| Appearance.Duration | 3.6 | Duration in seconds; 1.5–8 |
| Appearance.VerticalPosition | 0.77 | Height from the bottom; 0.2–0.9 |
| Appearance.Scale | 1 | Notification size; 0.6–1.5 |
Compatibility and limitations
- This mod changes presentation, not XP, skill levels or balance.
- Other mods replacing skill notifications may produce duplicate messages. Disable their notification feature or this mod's notification feature.
- Console raiseskill output is preserved. A notification is queued only when the integer level actually increases.
- Large increases animate directly from the previous to the final level.
- Up to 32 notifications can wait in the queue; the oldest waiting entry is dropped if that limit is exceeded.
- Notifications are cleared when leaving the world or changing the local player.
- The ordinary gameplay path is designed for vanilla skills. Compatibility with custom skill systems has not been verified.
Troubleshooting
If nothing appears, restart the game, close the console after the preview command and check that Enabled = true. Check BepInEx/LogOutput.log for Loading [New LvlUp Effect 1.2.1], Queued raiseskill notification or Showing messages.
For a bug report, include your game version, BepInEx version, mod version, relevant log lines and a short description of how to reproduce it. Redact account names, server addresses and other personal details before sharing logs.
Updating and removing
Close the game and replace the
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.
Install these first, or the mod will not work: