NearbyPanel

v1.4.0·Updated 2026-10-12

Lists the creatures, fish and eggs near you with distance, direction, taming and growth progress, and why an animal is or is not breeding. Client-side only.

Screenshots 2 screenshots

About this mod Author’s original text

NearbyPanel

Lists the creatures around you — how far, which way, how high, how many stars, what they

have noticed, how far along any animal you are taming or raising is, and why a tamed animal

is or is not breeding. Press N.

Client-side only. The server does not need it, and it will not stop you joining a server

that does not have it. Players without the mod are unaffected and see nothing different.

Features

  • Every creature within 50 m, nearest first, refreshed four times a second; animals you

have named come first

  • Distance along the ground, so it is the number you actually walk
  • Direction as an arrow from where you are looking, or in degrees, relative letters, or

world compass points that do not turn when you do

  • Star rating, and altitude relative to you
  • What each creature has noticed: nothing, something, or you specifically when the game

can confirm it

  • A red row for anything hostile that has been alerted — the deathsquito you did not see

take aggro

  • Live taming progress, read from the same record the game uses, so an animal a friend is

taming reports its progress too, along with whether it is hungry or frightened

  • Growth of young animals, and taming, growth and pregnancy as a percentage, a time left or

both: 62% grown · 12 min. Taming time accounts for Brew of Animal Whispers

  • Breeding: Love 2/4, Pregnant, or what is stopping it — Crowded 5/4 · Lox Calf 18.4 m,

Partner pregnant, Partner hungry, No partner — with each species' own ranges

  • Column widths are settings, so the panel fits your font and screen
  • Filter the list by name with nearby_filter boar, or clear it with nearby_filter
  • nearby_dump writes the current list to the log, which is useful in a bug report
  • Other players are never listed

The panel takes no clicks and never touches your cursor, so it cannot interfere with the

game.

Scope

It lists every creature within 50 m, which means it shows you things through trees and

fog that you could not see yourself. Decide whether that suits the people you play with.

Two limits are fixed in the source rather than left as settings: the 50 m radius,

because reach is what separates this from surveillance and a limit you can slide is not a

limit, and other players are never listed. The game only keeps creatures loaded within

roughly 64-128 m of you, so nothing beyond that is visible to any client-side mod anyway.

Configuration

A config file is generated on first launch at BepInEx/config/I3_rett.NearbyPanel.cfg.

Edit it with a text editor, or in game with Configuration Manager. The settings most

people want are the toggle key, the screen corner the panel is pinned to, and the

direction format.

Console commands

Both need Valheim's console, which is off by default: enable it in the game's settings, or

add -console to the launch parameters (r2modman: Settings → Launch parameters). Then

press F5 in game.

  • nearby_filter shows only creatures whose name contains the text, e.g.

nearby_filter lox. With no argument it clears the filter. Also a setting.

  • nearby_dump writes the list as the panel shows it, same filter, to the console and to

BepInEx/LogOutput.log. Under each animal that breeds it adds what the breeding checks

counted: its ranges, and every animal considered with its 3-D and ground distance, height

and whether it is ready to mate. That is the place to look when a pen reads Crowded or

No partner and you cannot see why.

Neither marks your character as having used cheats. When reporting a bug, attach

LogOutput.log with a nearby_dump taken at the moment it happened.

Compatibility

  • No Harmony patches, no RPC, and nothing is ever written to the world, so removing the

mod cannot damage a save

  • Running nearby_dump does not mark your character as having used cheats
  • Tested against Valheim 1.0.16 with BepInEx 5.4.2351

Installation

A mod manager does this for you. Manually: install BepInExPack Valheim, then extract

NearbyPanel.dll and NearbyPanel.Core.dll into BepInEx/plugins/NearbyPanel. The

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.

Dependencies

Install these first, or the mod will not work:

denikson-BepInExPack_Valheim

File & checksum

Filename
NearbyPanel-1.4.0.zip
File size
51.5 KiB