NearbyCraftingForked
Fork of Nearby Crafting (original by IPA38 / mikeg) with Quick Deposit exclusions, fuel/ore from nearby chests, and a nearby item-locate command.
About this mod Author’s original text
Nearby Crafting Forked
Nearby Crafting Forked lets you craft and build using materials stored in nearby player-built containers, so you do not need to move resources into your inventory first.
This is a source fork of Nearby Crafting 1.2.1 (original by IPA38 / mikeg) with Quick Deposit exclusions and fuel/ore assist from nearby chests for smelters, kilns, fires and lights.
Identity
| | |
| --- | --- |
| Author | SonicDM |
| Plugin name | Nearby Crafting Forked |
| Plugin GUID | com.sonicdm.valheim.nearbycraftingforked |
| Assembly | NearbyCraftingForked.dll |
| Version | 1.5.3 |
| Config file | BepInEx/config/com.sonicdm.valheim.nearbycraftingforked.cfg |
Do not run this fork at the same time as the original Nearby Crafting plugin. Both patch the same Valheim methods; use one or the other.
This may break other CraftFromChests-style plugins that also patch crafting, building, or station fueling.
Features
- Craft using materials from nearby eligible containers.
- Build using materials from nearby eligible containers.
- Mass Quick Deposit sends matching inventory items to nearby chests with one configurable hotkey.
- Quick Deposit can be enabled or disabled independently from Nearby Crafting.
- Optional glow on chests and parked carts that received a Quick Deposit (off by default; color and duration are independent of item locate).
- Quick Deposit exclusions keep consumables, ammo, equipment and utility items in your inventory by default.
- Per-item exclude / allow lists with * wildcards (for example deposit mushrooms while keeping other food).
- Fuel smelters, charcoal kilns, blast furnaces, campfires, torches, braziers and similar stations from nearby chests on interact (uses each prefab’s own fuel item: Wood, Resin, Coal, Greydwarf eye, etc.).
- Optionally pull smelter/kiln ore and other cookable inputs from nearby chests.
- Locate items in nearby chests and parked carts with the nearby console/chat command (glows nearest matches).
- Containers are processed nearest-first.
- Configurable container range and player-built / moving-container filters.
- Compatibility support for BalrondConstructions storage layouts.
- Optional auto-reload when the.cfg file changes on disk (edit, save, apply in-game).
Mass Quick Deposit
Press the configured hotkey to deposit matching items into eligible nearby chests.
- An item is only deposited into a chest that already contains that item type.
- If one matching chest cannot accept the full amount, the remaining items can continue to another matching chest.
- A HUD message reports how many items were deposited and how many chests received items.
- Optional chest/cart glow (HighlightChests, off by default) shows which containers received items. HighlightColor accepts hex (#248038) or RGB (36,128,56 / 0.14,0.50,0.22). Opacity is HighlightAlpha (slider, default 1). Duration is HighlightDurationSeconds (default 15). Separate from Item Locate. Clear with nearby clear.
- Only stackable items are deposited (max stack size greater than 1).
- Exclusion rules apply only to Quick Deposit. Nearby crafting and building can still pull materials from chests.
Default Quick Deposit settings:
[Quick Deposit]
Enabled = true
Hotkey = F6
HighlightChests = false
HighlightColor = #248038
HighlightAlpha = 1
HighlightDurationSeconds = 15
Quick Deposit exclusions
Defaults are intentionally conservative so a combat/food loadout stays on you:
[Quick Deposit - Exclusions]
ExcludeConsumables = true
ExcludeAmmo = true
ExcludeEquipment = true
ExcludeUtility = true
ExcludedItemTypes =
ExcludedItems =
AllowedItems =
| Setting | Purpose |
| --- | --- |
| ExcludeConsumables | Keep food, meads, potions, etc. |
| ExcludeAmmo | Keep arrows, bolts, and non-equipable ammo |
| ExcludeEquipment | Keep weapons, armor, shields, tools, torches |
| ExcludeUtility | Keep Utility item types |
| ExcludedItemTypes | Extra ItemType names to exclude (comma-separated, case-insensitive) |
| ExcludedItems | Force-exclude specific items by
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.
Install these first, or the mod will not work: