NavCompass

v1.0.4·Updated 2026-09-30

Game-styled HUD compass strip showing directions and the bearing and distance to map pins you mark.

Screenshots 2 screenshots

About this mod Author’s original text

Valheim Nav Compass

BepInEx mod for Valheim that adds a

scrolling compass strip to the top of the HUD, showing cardinal directions

and the bearing/distance to map pins you've manually marked - like the

navigation compass in many other open-world games. This is not

auto-pathfinding, just a visual direction indicator.

Unofficial mod. This is a fan-made mod, not affiliated with or endorsed by

Iron Gate. It marks your game as modded (the game shows this in the main menu),

as Iron Gate asks mod authors to do.

Screenshots

How to use

Open the map and click a pin to cycle its state:

  • Unmarked (default)
  • Strikethrough (the game's own built-in "checked" mark)
  • Circled (a thin light-blue ring, added by this mod) - this pin now

shows up on the compass strip

  • Click again -> back to unmarked

Works on any pin, including ones the game places automatically (bosses,

trader/shop markers, etc.) - not just ones you placed yourself. You can

track multiple pins at once. Map pins belong to a character, so marks are

saved per world and character (tracked__.json in

BepInEx\config\NavCompass\) and survive a game restart and mod updates.

Before 1.0.3 they were shared by all characters in a world - the first

character that enters the world after the update takes them over.

A mark stays even while its pin is temporarily off the map (e.g. a category

hidden in Auto Waypoints) and comes back with it; it is removed only when you

delete the pin yourself.

Under each tracked pin's icon the compass shows the distance, and the pin's

name when it has one (translated like on the map). With

Auto Waypoints

installed, the name follows its label settings: if a pin's label is hidden on

the map, the compass shows just the distance. Nav Compass works on its own

too - Auto Waypoints is optional.

Look

The compass strip is styled to match the game's own UI: it sits in the same

wooden frame as the in-game windows, and the main directions (N, E, S, W)

are carved-wood letters in Valheim's Norse font (north is tinted red so it

stands out). All of these graphics are taken from your installed game at

runtime - the mod itself ships no game assets. If any of them can't be

found, the compass falls back to a plain look instead of failing.

Requirements

  • Valheim (tested on 1.0.15)
  • BepInEx 5.4.x

Installation (players)

  • Install BepInEx for Valheim if you haven't already (see link above, or

use r2modman).

  • Download NavCompass.dll from the

latest release.

  • Drop it into \BepInEx\plugins\NavCompass\.
  • Launch the game, mark a pin on the map, close the map.

Upgrading from 0.1.x: the DLL used to be called Mod6-NavCompass.dll.

Delete the old BepInEx\plugins\Mod6-NavCompass\ folder after installing

the new version - your marked pins are copied over automatically the first

time you load each world.

Building from source

Requires the.NET 8 SDK (or newer)

and a local Valheim install with BepInEx installed.

git clone

cd valheim-nav-compass

dotnet build -c Release -p:ValheimPath="C:\Path\To\Valheim"

If you don't pass -p:ValheimPath, the build looks for a VALHEIM_PATH

environment variable, then falls back to the default Steam location

(C:\Program Files (x86)\Steam\steamapps\common\Valheim).

The build automatically copies the built DLL into

\BepInEx\plugins\NavCompass\ for quick in-game testing.

Notes on how it works (and a few gotchas found along the way)

  • Pin marking does not reuse Minimap.GetClosestPin - that method

requires pin.m_save == true, which excludes non-saveable pins like

shop/trader markers. This mod re-implements the closest-pin lookup without

that restriction.

  • PinData.m_checked is the game's own field for the red "strikethrough"

look (not a checkmark, despite the name) and is toggled automatically on

every map click - this mod explicitly overwrites it after each click to

fit its own 3-state cycle.

  • Deleting a marked pin from the map (right-click -> remove) is detected

every frame and clea

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.

Dependencies

Install these first, or the mod will not work:

denikson-BepInExPack_Valheim

File & checksum

Filename
NavCompass-1.0.4.zip
File size
79.7 KiB