NatureTalisman
A talisman that stores a tamed creature like a pokéball/cryopod: channel to bind it, throw to release it anywhere. Keeps everything (level, name, saddle, pregnancy) and freezes its timers.
About this mod Author’s original text
Nature Talisman
Carry your tamed creatures with you — like a pokéball, or a cryopod in ARK.
Versão em português abaixo.
How it works
- Craft the Nature Talisman (a green amber pearl) at the forge:
| | Materials | Forge level |
|---|---|---|
| Craft (level 1) | Iron ×2, Crystal ×1, Ancient seed ×1 | 1 |
| Upgrade to level 2 | Crystal ×1, Silver ×2 | 2 |
| Upgrade to level 3 | Crystal ×2, Silver ×4 | 3 |
- Bind: put the empty talisman on your hotbar, aim at your tame and use it. Binding takes 1.5 s;
taking damage, the creature dying or walking away interrupts it, and using the talisman again
cancels it.
- Release: use the full talisman. You throw it in a low, fast arc, like a spear, and the creature
comes back where it lands (up to 25 m, where you aim). It refuses deep water and places with no room.
- The talisman can go through portals. A full talisman dropped on the ground never despawns, and if
you die it goes to your tombstone with the creature inside.
What is kept
The creature is stored whole: level, name, health, saddle, pregnancy, tamed state and data from
other mods. Its timers are frozen: a pregnant creature or a young one does not give birth or grow
up while stored, and it does not get hungry.
Levels
The talisman has 3 levels (upgrade at the forge). Each level holds bigger creatures: level 1 small
(boar, wolf, deer...), level 2 medium (bear, lox...), level 3 large (asksvin and big modded tames).
Size comes from the creature's base health, with per-creature overrides in the config.
Owners
The first player to give a tame a command becomes its owner. You can only bind a tame that is
following you, or that is staying and is yours (or has no owner yet), so nobody takes a friend's pet.
Icon and tooltip
The icon glows when full and is grey when empty. The tooltip shows the creature, health, saddle,
pregnant/young, owner, how long it has been stored, and the largest size the talisman holds.
Config
BepInEx/config/bub.naturetalisman.cfg, synced from the server (admin only): recipe (with upgrade
costs), forge level, cooldown (5 s), binding time, throw range, size thresholds and overrides, bosses.
Install
Everyone must have it: server and every client (enforced by Jötunn).
Talismã da Natureza (português)
Leve seus animais domados com você — como uma pokébola, ou o criopod do ARK.
- Fabricar na forja (uma pérola de âmbar verde):
| | Materiais | Nível da forja |
|---|---|---|
| Fabricar (nível 1) | Ferro ×2, Cristal ×1, Semente ancestral ×1 | 1 |
| Melhorar para nível 2 | Cristal ×1, Prata ×2 | 2 |
| Melhorar para nível 3 | Cristal ×2, Prata ×4 | 3 |
- Guardar: talismã vazio na barra rápida, mire no seu domado e use. O vínculo leva 1,5 s; levar
dano, o animal morrer ou se afastar interrompe, e usar de novo cancela.
- Soltar: use o talismã cheio. Você arremessa num arco baixo e rápido, como uma lança, e o animal
volta onde cair (até 25 m, onde mirar). Recusa água funda e lugar sem espaço.
- Atravessa portal. Talismã cheio no chão não some, e se você morrer ele vai para a lápide com o
animal dentro.
O que é mantido: o animal inteiro — nível, nome, vida, sela, gravidez, estado de domado e dados
de outros mods. Os relógios ficam congelados: prenha não pare e filhote não cresce enquanto
guardado, e ele não fica com fome.
Níveis: 3 níveis (melhoria na forja), cada um guarda animais maiores: pequeno, médio e grande,
pela vida base da criatura, com exceções na config.
Dono: o primeiro jogador que dá um comando ao domado vira o dono. Só dá para guardar um domado que
está seguindo você, ou parado e seu (ou ainda sem dono).
Ícone e tooltip: o ícone brilha cheio e fica cinza vazio; o tooltip mostra o animal, vida, sela,
prenha/filhote, dono, há quanto tempo está guardado e o porte máximo do talismã.
Instalação: todos precisam ter: servidor e cada jogador.
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.
Install these first, or the mod will not work: