NameThis

v1.1.0·Updated 2026-10-02

Ever wondered which of your 50 mods added that shiny sword? NameThis puts the mod's name (or Vanilla) right in every item tooltip. Fully automatic, works with any mod.

About this mod Author’s original text

NameThis

**"Wait… which mod added this?"

Big modpacks are great until your inventory is full of things you can't place. Is that axe from Warfare

or Armory? Is that cape vanilla? Which mod do you blame for that suspiciously strong shield?

NameThis answers in one glance. Hover any item and the name of the mod that added it sits quietly

at the bottom of the tooltip, for example Southsil Armor, Epic Loot, Warfare, or Vanilla

for base-game items.

Iron Helmet

A helm of polished iron, fit for a hero.

Armor: 14...

Vanilla

Why you'll like it

  • Zero setup. Drop it in and play. No item lists, no per-mod patches.
  • Works with any mod, including ones you install next week. Detection is automatic.
  • Readable names. Mod names come from their packages: SouthsilArmor becomes "Southsil Armor".
  • No stutter. The item-to-mod map is built once while the world loads, so hovering costs nothing.
  • Unobtrusive. One small grey line, styled to match the game. You can change the format or rename mods.
  • Client-side. Nothing to sync, safe to have on a server.

How it finds the mod

There is no hardcoded list, so it also works with mods you add later:

  • Vanilla — items that were in the game before any mod added anything.
  • Jotunn registry — Jotunn-based mods record which mod added each item.
  • Mod fields — e.g. the ItemManager library (used by Therzie, Southsil and others) keeps a list of its items.
  • Asset bundles — a prefab belongs to the mod that loaded the bundle containing it.
  • If nothing matches — Mod**.

The mod name comes from its package (SouthsilArmor → "Southsil Armor").

The lookup is built while the world loads, so hovering items never stutters.

Configuration (BepInEx/config/local.namethis.cfg)

| Setting | Default | Meaning |

|---|---|---|

| Wlaczony | true | Enables the line. |

| Format | {0} | How the line looks; {0} is the mod name. |

| Napis dla gry | Vanilla | Text for base-game items. |

| Napis dla nieznanych | Mod | Text when the mod cannot be determined. |

| Wlasne nazwy modow | (empty) | Rename mods: GUID=Name;GUID=Name, e.g. Therzie.Warfare=Therzie Warfare. |

| Zrzut mapy do logu | false | Diagnostics: writes how many items were assigned to each mod to the log. |

Setting names are currently in Polish.

Requirements

  • BepInExPack_Valheim 5.4.2351
  • Client-side. Safe to install on a server.

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.

Dependencies

Install these first, or the mod will not work:

denikson-BepInExPack_Valheim

File & checksum

Filename
NameThis-1.1.0.zip
File size
13.4 KiB