MySix Lights
Torches, braziers, campfires and hearths you build look after themselves.
About this mod Author’s original text
MySix Lights
Lights and heaters you built stay lit for ever, so you are never walking the base with a pile of wood again. Crafting fires such as kilns, smelters and ovens still use fuel normally, and torches the world generated are left alone. There is also a chest-fed mode, off by default, where a light burns real fuel taken from containers in range and goes out when there is none left: set Lights.Mode to ChestFed to use it.
Part of the MySix mod suite. Every mod in the suite needs MySix Core, which adds the
in-game mysix command for reading and changing settings. On a server, settings are owned by
the server: an admin changes a value once and every connected player picks it up.
Installing
Install with a mod manager (Gale or r2modman), or unzip the DLL into BepInEx/plugins.
Everyone playing together should run the same version.
Settings
Press F5 in game and type mysix to list every setting, or edit
BepInEx/config/com.mysix.*.cfg.
Note on achievements
Valheim disables achievements while any mod is loaded. To re-enable them, press F5 and enter
yesiuseddevcommandsbutiwantmyachievementsanyway 1.
Version 1.0.2.
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.
Install these first, or the mod will not work: