MyDirtyHoe

v2.2.9·Updated 2026-10-07

A dirty little hoe for your terrain modifications! Flatten terrain, build ramps, paint clutter & landscape your garden!

Screenshots 1 screenshots

About this mod Author’s original text

🎯 MyDirtyHoe

A dirty little hoe for your terrain modifications! Flatten terrain, build ramps, paint clutter & landscape your garden!

💶 Donations:

If you enjoy using this Valheim mod, please consider making a small donation to help support its development and future updates.

Even £1 or $1 would be greatly appreciated and would help more than you might think!

Thank you for your support, and happy gaming! ⚔️...... (A Paypal account is NOT required!)

✅ Recommended Plugins:

  • GrassRenderDistance by Mode_Smith.
  • Plantations by Radamanto.
  • BadgersHDTerrain by badgerint.

❌ Known Conflicts:

  • NoHoeDust by Azumatt - Dirty Hoe already removes the effect.

⭐ Terrain Modifications:

  • Smooth Terrain
  • Flatten Terrain
  • Lower Terrain
  • Raise Terrain
  • Cultivate Smooth
  • Cultivate Flat
  • Paved Road Smooth
  • Paved Road Flat
  • Mud Path
  • Terrain Ramp

⭐ Terrain Ramp:

  • Select Terrain Ramp from the hoe menu, then click a start point, click an end point, and move the cursor sideways to choose the width. Click a third time to build.
  • The ground between the two points is cut or filled into a straight slope, and the edges are blended back into the surrounding terrain.
  • The preview turns red when the ramp is too steep, too big, or beyond the terrain height limit.
  • Scroll the mouse wheel while the ramp is selected to choose the paint for the ramp surface (None, Dirt, Cultivated, Paved or Grass). The choice is also in the config as Ramp Paint and can be changed live.
  • Press the Step Back key (default Z) to undo a point while placing.
  • Max slope, width limits, shoulder width and size limit are in the config under Ramp Settings.

⭐ Paint Modifications:

  • Paint Dirt
  • Paint Pave
  • Paint Grass
  • Paint Cultivate
  • Clutter brushes: the Paint category also has a brush for each kind of clutter the game scatters over the ground. Click to paint that clutter inside the brush circle.
  • Clear Clutter: erases painted clutter inside the brush circle.
  • Clear Forestry: removes trees, stumps, shrubs, rocks and pickables inside the brush circle, like the remove_forestry console command. Nothing is dropped, and wards are respected. Uses the Hoe Radius controls below. Off by default; turn it on in the config (General Settings, Enable Clear Forestry Tool).
  • Clutter brushes use the Hoe Radius controls below. The Brush Density setting (config, Clutter Brush Density) sets how thickly they paint.
  • Bush brushes: Bush (Meadows), Bush (Heath), Tall Bush (Meadows) and Tall Bush (Heath). Like the other clutter brushes they are visual only and can be removed with Clear Clutter.

⭐ Landscaping:

  • Place stones and rocks from the hoe's Landscaping category: a placeable stone, two rocks, and 14 rocks and 2 rock roots from the world, including boulders, high stones, wide stones and dolmens.
  • With resource costs on, the rocks cost Stone (Grausten for the Ashlands lava rock) and the roots cost Frostwood, scaled by their size (at most 50).
  • Rocks can be rotated, and are placed on the ground where you aim.
  • Resize a Landscaping piece while placing it. Off by default; turn it on in the config (General Settings, Enable Scaling). Press the Scale Up key (default ]) to make it bigger and the Scale Down key (default [) to make it smaller. Hold the key to keep scaling.
  • Hold the X Axis Modifier (default Left Alt) to change only the width, the Y Axis Modifier (default Left Shift) for only the height, or both for only the depth. Press the Scale Reset key (default End) to go back to normal size.
  • Each piece remembers its own size until you leave the game. Placed pieces keep their size after a reload and for other players.
  • With resource costs on, each step bigger costs 1 more item and each step smaller 1 fewer, never less than 1. A step that changes only one axis counts as a third of a step. Removing a resized piece refunds what was paid for it.
  • The keys, step size, size limits and cost per step are in the config under Landscaping Sca

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.

Dependencies

Install these first, or the mod will not work:

denikson-BepInExPack_ValheimValheimModding-Jotunn

File & checksum

Filename
MyDirtyHoe-2.2.9.zip
File size
8.8 MiB