MWL Camp Build Fix

v1.0.0·Updated 2026-10-10

With Path of Valheiman’s No Bounds mastery you should be able to build in More World Locations’ camps, but portals still show “Invalid placement” there. This fixes it. Only needed if you use both mods

About this mod Author’s original text

MWL Camp Build Fix

Lets you build inside the traders', trainers' and ports' camps of More World Locations, wherever you are allowed to build. Made to work together with Path of Valheiman's No Bounds mastery.

The problem

More World Locations wraps every trader, trainer and port in an invisible peaceful area that gives you the Peaceful buff. That area sits on the game's default physics layer, so Valheim's building check treats the whole camp as one big solid object. Portals, and every other piece that must not overlap anything, show "Invalid placement" wherever you aim inside the camp, even for players who are allowed to build there.

The fix

This mod moves the peaceful area to the physics layer Valheim uses for its own effect areas. The Peaceful buff works exactly as before; the building check simply doesn't see the area anymore.

Together with Path of Valheiman

Traders' camps are no-build places. Path of Valheiman's No Bounds mastery lifts that rule, so players who have it may build there. In More World Locations' camps, the invisible bubble still blocked them. With this fix, No Bounds works in those camps as intended: you can put a portal right next to the trader.

This mod does not change who may build in a camp. Without No Bounds (or another way to lift no-build rules), the camps stay protected as before.

Good to know

  • Install it for every player. The server doesn't need it: building checks run on each player's own game.
  • Safe to add or remove at any time. It doesn't touch your world or your characters.
  • Requires More World Locations. Path of Valheiman is optional.

Credits

More World Locations is made by warpalicious, Path of Valheiman by treextr. This is an unofficial compatibility fix.

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.

Dependencies

Install these first, or the mod will not work:

denikson-BepInExPack_Valheimwarpalicious-More_World_Locations_AIO

File & checksum

Filename
MWL_Camp_Build_Fix-1.0.0.zip
File size
16.9 KiB