munkeheim

v1.0.2·Updated 2025-03-10

My BasicEssentials2 modpack with some of the greatest content additions with a focus on performance, compatibility, and minimal redundancies. Likely wont be updated because setting mod dependencies su

About this mod Author’s original text

munkeheim info

  • Optimized for low spec players
  • Great start for a larger modpack
  • Singleplayer oriented so if you plan to host a server youll need to grab a few multiplayer specific mods

mods

  • Check BasicEssentials2 page to see only the QOL, performance, and vanilla+ mods
  • Extra cool stuff expands the games content in almost all aspects and the list is:
  • Armory (Lots more armor)
  • Corsairs (Enemy Human NPCs that have prisoners you can free)
  • Farmheim (Farm animals, lots of new food to grow and recipes to go with them
  • GunzNBullets
  • Monstrum + Monstrum_Raids (11 new monsters 3 new minibosses)(Raids with monstrum monsters)
  • MonstrumDeepNorth (Large expansion of monsters for the DeepNorth)
  • OdinsKingdom (Castle building prefabs)
  • Pressureplate (open doors without pressing a button)
  • Rustybuildpieces (Loads of high quality furniture and various build pieces)
  • SeaAnimals (Variety of marine life that gives more purpose to a key aspect of viking culture
  • Spawn_That (makes certain modded enemies work)
  • Warfare (Loads of new weapons and shields including uniques)
  • WarfareFireAndIce (Warfare Expansion for DeepNorth)
  • Wizardry + Wizardry_Raids (Magic expansion upon enemies, armor, weapons, etc)
  • Custom Raids configs "borrowed" from Arise modpack. All credit to them and if you have a 1000$+ setup I would recommend checking it out.

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.

Dependencies

Install these first, or the mod will not work:

Azumatt-AAA_CraftingSmoothbrain-AfterdeathAzumatt-AllTheBasesSmoothbrain-AntiCensorshipTherzie-ArmoryAzumatt-AsksvinImprovedAzumatt-AzuAutoStoreAzumatt-AzuCraftyBoxes

File & checksum

Filename
munkeheim-1.0.2.zip
File size
293.7 KiB