multiplayerboatdamage

v0.0.1·Updated 2021-03-01

Client side bugfix for boats that get constantly damaged in multiplayer servers.

About this mod Author’s original text

multiplayerboatdamage (bugfix)

This mod runs on a client. Whoever owns the boat object simulates the boat water impact damage. If you are on a server and someone else owns the boat object it will still take damage if they don't have the mod installed. So tell all your friends to install this as well!

If you are alone or own the boat object then this should work great to stop the constant boat damage.

There is no server side fix for this issue because the water impact code is run on the client using local variables.

install

i would suggest installing this easily with r2modman

code

Ship.m_minWaterImpactForce = 100f;

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.

Dependencies

Install these first, or the mod will not work:

denikson-BepInExPack_Valheim

File & checksum

Filename
multiplayerboatdamage-0.0.1.zip
File size
16.5 KiB