Multiplayer Location Rework Tame
Spreads combat and high instance locations out to increase performance. Tame and Mixed versions available. Pair with Multiplayer Vegetation Reducer and make a new world for best results. Use Jere's Up
About this mod Author’s original text
Multiplayer Location Overhaul (Tame Version)
This modpack uses EWD to improve performance by reducing location density. Specifically, it focuses on restructuring how locations and combat areas are placed in the world.
In vanilla Valheim, many high-instance locations can generate very close to each other. This includes dungeons, large stone structures, Goblin Camps, Dvergr Towers, Charred Fortresses, and other combat-heavy areas. When several of these exist within the same loaded area, performance issues can occur, even if nothing is rendered on screen.
A key detail is that locations and dungeon interiors load as soon as an area becomes active, not when a player enters them. This means several nearby locations can impact performance simply by being present.
This mod addresses that issue by reorganizing location placement rules using Expand World Data.
How this mod works
This mod uses Expand World Data to do the rework using the expand_locations.yaml file.
Location entries are ordered by priority, and order matters. Locations near the top of the file are generated first, and locations lower in the file must respect the rules established by earlier entries.
High-instance and combat-heavy locations are spaced so that they are less likely to overlap within the same active area. This reduces the likelihood of multiple heavy locations being loaded at once.
The result is a more evenly distributed world where large locations are present, but not clustered.
File structure and customization
The file is intentionally divided into clearly labeled sections, with comments explaining purpose and tradeoffs. The most important configurable sections are near the top of the file.
Boss Altars
Boss altars are configured with a higher quantity than vanilla.
This increases the likelihood that players will encounter boss altars naturally during exploration instead of having to search far from established areas.
If you prefer a distribution closer to vanilla behavior:
- Reduce the altar quantity to 5
This retains improved spacing while restoring a more traditional boss progression feel.
Vendors
In vanilla Valheim, merchants are unique, meaning only one of each can exist in the world.
By default, this rework sets unique: false for vendors. This allows multiple instances of traders to appear, improving accessibility and reducing long-distance travel requirements.
If you want to restore vanilla merchant behavior:
- Set unique: true on vendor entries
This will limit the world back to one of each trader.
Extra Places of Mystery
This section adds additional fragments of Drynwynn to the world.
The goal is to support multiplayer environments where multiple players may want access to Drynwynn without conflict or long delays.
By default:
- These locations can appear in any biome
- Only biomes at least 6000 meters from the world center are eligible
If you prefer the original behavior:
- Disable this section entirely
Doing so restores the default single Drynwynn fragment behavior limited to Ashlands.
Tame version philosophy
This modpack is the Tame version of Multiplayer Location Overhaul.
The Tame version stays mostly within vanilla biome expectations, with limited and clearly labeled exceptions. The focus is on spacing, accessibility, and performance while preserving familiar world structure.
This version is well suited for:
- Shared worlds
- Long-running servers
- Players who want stability without drastic biome mixing
Mixed version note
A separate Mixed version of Multiplayer Location Overhaul exists as a different modpack.
The Mixed version allows more aggressive biome mixing and redistribution and prioritizes spacing and variety over vanilla placement patterns.
If you are looking for a more diverse world layout, consider the Mixed version instead.
Performance impact
By spacing high-instance and combat-heavy locations apart, this mod reduces the likelihood that multiple heavy locations are loaded at once.
This helps keep performa
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.
Install these first, or the mod will not work: