MoveableInventoryWindows
v0.4.1 by aedenthorn. Allows you to drag and reposition the container UI panel when opening a storage container.
About this mod Author’s original text
Introduction
My name is DrPine. I am uploading some of mods that are only over so that everyone can use them Mod Manager with ease. Below is the description.
Developed by aedenthorn
Description
This mod expands and replaces Movable Chest Inventory Panel to work with all four inventory UI elements:
- The player inventory
- The container inventory
- The crafting panel
- The info panel
To move any of the above elements, just hold down the modifier key (default left ctrl) and drag with the left mouse button over the element.
It also lets you change the scale of each window in the config file.
If you use this mod, don't use Movable Chest Inventory! They probably won't conflict, but you don't need both.
Config
A config file BepInEx/config/aedenthorn.MovableInventoryWindows.cfg is created after running the game once with this mod).
You can adjust the config values by editing this file using a text editor or in-game using the Config Manager.
To reload the config from the config file, type movableinventorywindows reset into the game's console (F5).
Installation
- Automated
- Suggested to use the R2ModMan Mod Manager
- Manual
- Copy the MovableInventoryWindows.dll to your /Valheim/BepInEx/plugins directory
If you want to complain or ask for help or help me test my mods, you can visit my Discord server.
Click here for a list of all my mods for Valheim.
Source Code
Change Log
v0.3.0
- Fix for 0.217.14
v0.2.2
- Fixed console command
- Original reupload
v0.2.1
- Fixed scaling
v0.2.0
- Added window scaling
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.