Move Piece
Mod allows you to move Piece objects (structures you can create with hammer).For example you can use this mod to move chests with items, if you dont wanna break them => get items => set new chest
About this mod Author’s original text
Mod allows you to move Piece objects (structures you can create with hammer)
For example you can use this mod to move chests with items, if you dont wanna break them => get items => set new chest
Mod allows you to move Piece objects (structures you can create with hammer)
You can use this mod to move chests (fermerter's) with items, if you dont wanna break them => get items => set new chest.
For install unpack.rar into your: "Valheim/BeplnEx" folder.
v3: Fixed piece not saving its position after game restart bug
To-do list:
- check if mod is working
- add special effect on object fall
Known issues:
Collision on fall is kinda bad since every gameobject has different colliders, so on fall try to positioning your object in center of other object
If you have any bugs feel free to create bug report and i will try to fix that as fast as posible
How to use:
- take hammer
- move your crosshair to PIECE object (structures you can create with hammer, for instance: Misc, Crafting, Building, Furtinute)
- hold mod_hotkey (default V) to move object
Use Mousewheel to change object rotation
Video:
Config:
Catch_Distance - maximum distance to "catch" an object
Move_Speed - object movespeed multiplier
Mov_Hotkey - hold hotkey
Is_Hammer_Needed - if set in "false" - you can move objects without hammer in your hand (basically with any item or without items at all)
Allowed_Categories - you can remove specific category you dont need to move (building for example). All categories should be written with commas, as in Default value
Disable_SpecialEffect - if true, then special effect on fall will not be created
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.
Install these first, or the mod will not work: