MountUpRestored
Overhauled Mount Up with added features such as controllable flying
Screenshots 1 screenshots
About this mod Author’s original text
This is an almost complete rewrite of Mount Up from Koosemose.
Latest Update
Version 3.4.5
- Updated to Valheim 1.0
Features
- Added mounting capabilities to any tamed creature
- If you need to add taming to more creatures, check out Let Me Tame You
- Adds the ability to tame almost any creature.
- Modify where you are sitting on each mountable creature
- There are multiple tiers of saddles, one for each biome with corresponding visuals to go with it
- Can specify how much stamina each creature has
- Easier adjustment and saving mounts in game
- YML config file for easier and more compact mount configs
- Can jump with creatures while riding them
- If creature can fly then can takeoff and land and control creature in air
- Can specify how much stamina is lost by creature when mounted and flying
- If stamina runs out while flying and mounted will be forced to land back on ground and regenerate stamina
- __Can now attack when mounted using attack keys!__
- If you want to set the attacks manually in the config they are integers in the format of:
*:primaryGround,secondaryGround,primaryFlying,secondaryFlying
- An example from the MountList is for Modor
*: 2,5,4,4 which is swipe and cold breath when on the ground, and when flying both attacks are the ice shard breath
Saddle Recipes:
Recipes
| Tier | ID | Required Items | Crafting Station |
| ---- | ----------- | ----------- |----------- |
| Meadows | SaddleT1 |6 Leather Scraps, 4 Deer Hide, 2 Hard Antler, 10 Dandelion | Workbench lvl 1
| Black Forest| SaddleT2 |6 Troll Hide, 4 Deer Hide, 4 Bronze, 3 Ancient Seeds | Forge lvl 1
| Swamp | SaddleT3 |15 Deer Hide, 10 Ancient Bark, 6 Iron, 10 Guck | Forge lvl 2
| Mountain | SaddleT4 |6 Wolf Pelt, 4 Deer Hide, 2 Obsidian, 5 Silver, 10 Freeze Gland | Workbench lvl 4
| Plains | SaddleT5 |6 Lox Pelt, 4 Deer Hide, 4 Black Metal, 1 Lox Trophy, 5 Tar | Forge lvl 3
| Mistlands | SaddleT6 |15 Scale Hide, 6 Obsidian, 6 Yggdrasil Wood, 10 Sap, 3 Eitr | Workbench lvl 5
| Ashlands | SaddleT7 |10 Lox Pelt, 2 Morgen Heart, 6 Flametal, 5 Tar | Forge lvl 4
| Deep North| SaddleT8 |20 Wolf Pelt, 10 Scale Hide, 1 Iolite, 50 Freeze Gland | Artisan Table lvl 2
Installation Instructions:
- Download the main file with a mod manager or manually place the DLL file in the plugins folder.
- Run the mod to create a config file and YML file
- Add prefab names to YML file or copy/paste mount configs from the wiki
- By default only adds mounting to Wolf and Boar
Modify the config file meldurson.MountUpRestored.cfg* in your config folder
__If you want to share the configs or see what others have done for configs you can go here__
Setting Up Mount Instructions:
Instructions
- __To add a new creature to be mountable from scratch the first step is to add it to the YML file__
- To add a creature to the MountList, add the prefab name to a new line followed by a colon ":" such as for a Drake, the prefab name is Hatchling
*
Hatchling:
- When you encounter this creature for the first time the full config will be completed written and attempt to stick the saddle to the correct part of the creature
- The mountpath is the bone of the creature that the saddle will be stuck to.
- When loading the creature for the first time, it will output the mountpath to the Bepinex window along with other alternatives it has found.
- You can copy/paste these alternatives into the mountpath of the yml if you want to change the bone the saddle is stuck to.
- To modify the location of the saddle and where the player sits (as by default it most likely will not be in the correct position) you will have to enable adjustments in the config
In the config meldurson.MountUpRestored.cfg* set __Enable Adjust Custom Mounts = true__
- Now once you are in the world with adjustments enabled you will need to attach a saddle.
- The default saddle tier of a config is tier 5 (Plains Tier)
- You will need to use the correct tier saddle on the creature, and it will then equip the saddle on
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.
Install these first, or the mod will not work: