Mountains Pack 1
Adds 9 new custom locations to the Mountains biome. Part of the More World Locations series
Screenshots 1 screenshots
About this mod Author’s original text
Mountains Pack 1
This mod adds a 9 new custom locations to the Mountains biome. All locations were made using vanilla build pieces and designed to fit Valheim lore. In order to encourage exploration, the locations spawn at varying distances from world center. Part of the More World Locations series, see below for more details.
Features
- Adds 9 new custom locations the Mountains biome.
- Locations spawn at varying distances from world center, see 'World Rings System' below.
- Configurability: Location spawn quantities, location creatures, location loot. See below for instructions.
World Rings System
The Valheim world is a circle with a default radius of 10,500 meters. In order to encourage and maintain exploration, I've defined a set of world rings that all locations in the More World Locations series will use when spawning in a world. Below are the defined world rings...
| Ring # | Start Distance (m) | End Distance (m) |
|--------|---------------------|------------------|
| Ring 1 | 0 | 500 |
| Ring 2 | 500 | 2000 |
| Ring 3 | 1500 | 3000 |
| Ring 4 | 2500 | 4000 |
| Ring 5 | 3500 | 6000 |
| Ring 6 | 4500 | 8500 |
| Ring 7 | 5000 | 10500 |
Instructions
- To add these locations to a non-existing world, no action is required. Ensure the mod is installed and create a new world.
- To add these locations to an existing world, install the mod the Upgrade World. Then load into your existing world and paste this command in console. Note, you must have access to the console either via enabling it via Steam or using a mod.
Command: locations_add MWL_StoneCastle1, MWL_StoneFort1, MWL_StoneHall1, MWL_StoneTavern1, MWL_StoneTower1, MWL_StoneTower2, MWL_WoodBarn1, MWL_WoodFarm1, MWL_WoodHouse1 start
Custom Creature Spawns
The creatures and loot are all customizable. Modded creatures and items are supported. To customize, create a new YAML file in the BepinEx configuration folder. If using mod manager, then use the BepinEx config folder in your profile folder. All mods from the More World Locations series will share the same Yaml file so you only need to create it once.
For creatures, each instance of the location will randomly select from the list of creatures in the the file. First, it will pick a random index (an item in the list), then it will increment through the list, assigning creatures to available creature spawners until each creature spawner has a creature. For the best results, scatter higher tier creatures throughout the list. You must use the creature's prefab name and not it's in-game name. See here for a list of vanilla creature prefab names: Creatures List
Creature file name: warpalicious.More_World_Locations_CreatureLists.yml
Creature file structure:
MountainsCreatures1:
- Skeleton
- Skeleton
- Skeleton
- Skeleton
- Skeleton_Poison
- Skeleton
- Skeleton
- Skeleton
MountainsCreatures2:
- Draugr
- Draugr
- Draugr
- Draugr
- Draugr_Elite
- Draugr
- Draugr
- Draugr
- Draugr
- Draugr
- Draugr_Elite
- Draugr
- Draugr
MountainsCreatures3:
- StoneGolem
- StoneGolem
MountainsCreatures4:
- Ulv
- Ulv
- Ulv
- Ulv
- Fenring
- Ulv
- Ulv
- Ulv
- Fenring_Cultist
- Ulv
- Ulv
- Ulv
- Ulv
- Fenring
- Fenring
Custom Loot Lists
For loot, as of 12/19/24 the loot list format has changed. If you're using an old format it will still work but you can't access the new customization feature. To access new customization feature, please convert to the new format below and ensure you include the verision number at top of file.
The new format works as such:
1 - Random roll for total loot slots available. Roll number between 1 - 3. There will be between 1 - 3 loot slots.
2 - For each loot slot, weighted-random selection for item from loot list. Randomly select item from list based on weights.
3 - For each item, random roll between stackMin and stackMax for loot stack amount.
Example for MountainsLoot1 below:
1 - Random roll results in 2 loot slots
2 - Weighted-random selection for slot 1 = OnionSeeds
3 - Weight
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.
Install these first, or the mod will not work: