MoreBettererUpgrades
Adds tiered biome materials to high-level item upgrades. Based on Desires original MoreUpgrades mod.
About this mod Author’s original text
MoreBettererUpgrades
Originally created by Desires.
Tiered progression, armor support, and Deep North compatibility added by SaltyCypher.
Lets you upgrade weapons, tools, and armor past the vanilla level cap - but
instead of just scaling the same starting material forever, higher levels
require materials from later biomes, matching the game's own natural
progression. A Bronze Sword eventually needs Iron, then Silver, as you keep
upgrading it.
Features
- Covers nearly every weapon, tool, and armor piece in the game, including
Deep North / Valheim 1.0 content
- Armor is split into Heavy, Light, Medium, Unique, and Cape weight-class
families, each with its own progression
- Every cost is pulled from the game's own recipes wherever possible,
trying to keep balance as you progress through biomes.
- Starter gear (Wood/Flint/Stone-tier) stays capped at vanilla's normal max
level, so it can't be leveled to max for essentially free.
Configuration
- Max item level - highest level covered items can reach (default 10)
- Forge/Workbench/Any table level lock - station level requirements
- Resource per level reduce - scales down per-level material costs
- Stats per level increase - stat growth multiplier per level
Installation
Install via r2modman or the Mod Manager. Requires BepInEx for
Valheim.
Feedback/License
If you run into errors or find things that dont work, open an issue on the github page with your LogOutput.log file found at WHEREYOUPUTr2ModmanPlus-local/Valhiem/profiles/YOURPROFILE/BepInEx.Otherwise, feel free to take what I made and run with it, just be sure to give Desires some credit if you use the base files.
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.
Install these first, or the mod will not work: