MoonforgedVikingSense
Scan nearby resources, visible ore deposits, structures, caves, creatures and players. Features resource-colored highlights, glowing flora, a configurable scan key and cooldown display. Scan while mov
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About this mod Author’s original text
Moonforged Viking Sense
Find useful resources and nearby threats with a single key press.
Moonforged Viking Sense sends an expanding scan wave around your character, temporarily highlighting nearby resources, visible ore deposits, structures, caves, creatures, and other players.
Inspired by ASKA's resource scanning, with resource-specific colors and glowing flora to help you explore Valheim.
🔎 How to Use
Press Z to activate Viking Sense.
- The scan wave expands from your position and highlights nearby objects as it reaches them.
- You can scan while walking or sprinting.
- Highlights fade after a short duration.
- An on-screen timer shows the remaining cooldown.
- A one-time help panel explains the mod when you first enter the world.
The scan key, range, duration, and cooldown can be changed in the configuration file.
Default Settings
| Setting | Default |
| --- | --- |
| Scan key | Z |
| Scan radius | 60 metres |
| Pulse travel time | 1.5 seconds |
| Highlight duration | 10 seconds |
| Cooldown | 10 seconds |
| Maximum targets per scan | 400 |
🌿 What Viking Sense Detects
- Flora and pickables – Berry bushes, mushrooms, dandelions, thistles, crops, and other useful pickables.
- Visible resource deposits – Copper, tin, obsidian, and supported later-biome resource nodes.
- Structures – Player-built pieces and other objects using Valheim's building components.
- Caves and dungeons – Nearby loaded location entrances.
- World spawners – Such as Greydwarf Nests and Monuments of Torment.
- Mistlands landmarks – Ancient giant objects and remains.
- Creatures – Animals, enemies, bosses, and tamed creatures.
- Dropped items – Loose items lying in the world.
- Other players – Nearby players in multiplayer; your own character is excluded.
Detection applies to objects currently loaded around you. It does not search the entire world.
🎨 Resource Colors and Flora Glow
Flora uses a colored glow that remains visible at night while preserving the transparent parts of leaf and flower textures.
| Resource | Highlight color |
| --- | --- |
| Raspberries | Red |
| Blueberries | Blue |
| Cloudberries | Golden orange |
| Vineberries | Purple |
| Dandelions and flowers | Yellow |
| Thistles | Cyan |
| Red mushrooms | Red-orange |
| Yellow mushrooms | Yellow |
| Blue mushrooms and Jotun puffs | Blue |
| Magecaps | Purple |
| Fiddleheads | Green |
| Copper deposits | Orange |
| Tin deposits | Silver-grey |
| Obsidian | Muted purple |
| Flametal and related deposits | Orange-red |
| Crystal deposits | Pale cyan |
| Guck | Green |
Buildings, caves, spawners, and landmarks use blue highlights. Creatures use light grey, and other players use green by default.
Recognized resources use their assigned colors. Unrecognized resources use the configured fallback color.
🪵 Less Clutter, Normal Progression
Ground pickable branches, stones, and flint are excluded from the scan.
Loose dropped Wood, Stone, and Flint items can still appear when dropped-item detection is enabled.
Silver veins and hidden iron deposits remain excluded, preserving their normal discovery mechanics. Ordinary mineable stone formations are disabled by default and can be enabled in the configuration.
🌐 Multiplayer
Only you can see your scan wave and highlights.
The scan visuals are local to your game and are not synchronized to other players. The mod can be used in single-player or multiplayer and does not need to be installed on the dedicated server for your scan to work.
⚙️ Configuration
After launching Valheim with the mod installed, edit:
BepInEx/config/Moonforged.VikingSense.cfg
Available settings include:
- Enable or disable Viking Sense.
- Change the scan key, radius, pulse travel time, cooldown, and highlight duration.
- Adjust highlight intensity and fallback/category colors.
- Enable or disable detection categories independently.
- Set the maximum number of targets processed per scan.
- Add prefab-name tokens for custom or modded resources.
- Show or hide scan mess
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.
Install these first, or the mod will not work: