MonsterLabZBalance

v0.1.4·Updated 2026-10-10

Personal MonsterLabZ encounter balance and progression tweaks for Valheim 1.0.

About this mod Author’s original text

MonsterLabZ Balance

A personal balance of selected MonsterLabZ encounters for Valheim, based on my own preferences for progression, spawn frequency and rewards.

The mod keeps the following MonsterLabZ natural world encounters enabled and disables the other MonsterLabZ natural world spawns. Internal/helper spawns used by MonsterLabZ are left intact. All curated natural spawns are limited to level 1 (no stars).

Encounters

Mycotic Greydwarf (Greydwarf_Purple_Shroom)

  • HP: 150
  • Attack: Greydwarf Brute melee attack (30 slash)
  • Spawn: Black Forest, night; 5% chance every 600 s; group 1; max 1
  • Drops: MushroomBlue 1-2, Mushroom 1-2

Dwarf Goblin (DwarfGoblin)

  • HP: 80
  • Spawn: Plains, day or night; 15% chance every 450 s; group 3-4; max 5
  • Drops: Coins 3-5

Dwarf Goblin Shaman (DwarfGoblinShaman)

  • HP: 60
  • Spawn: Plains, day or night; 10% chance every 450 s; group 1-2; max 2
  • Drops: Coins 4-6
  • Original attacks are preserved

Dwarf Goblin Loot (DwarfGoblinLoot)

  • HP: 60
  • Spawn: Plains, day; 5% chance every 300 s; group 1; max 1
  • Drops: Coins 5-8, Amber 2-4, Ruby 1-3
  • Original flee AI is preserved

Goblin Ship (ML_GoblinShip)

  • HP: 800
  • Spawn: Plains coast/edge, day, after Moder; ocean depth 15-20; 10% chance every 1000 s; max 1
  • Structural material drops are removed; original cargo and crew drops are preserved
  • Original crew, AI, attacks and resistances are preserved

Draugr Ship (ML_DraugrShip)

  • HP: 500
  • Spawn: Black Forest coast/edge, night, Misty weather, after The Elder; ocean depth 15-20; 10% chance every 1000 s; max 1
  • Original hull drops are preserved
  • Cargo: 3-5 cargo containers per ship; each container rolls 1-3 entries from BoarJerky 3-6, IronScrap 3-6, AmberPearl 4-6 and RottenMeat 2-4
  • Original crew, AI, attacks and resistances are preserved

Deep Sea Serpent (DeepSea_Serpent)

  • HP: 800
  • Spawn: Ocean, night, after Bonemass; ocean depth 20-30; 5% chance every 1000 s; max 1
  • Cast attack: 35 blunt + 40 fire
  • Drops: SerpentMeat 4-6, SerpentScale 8-12, FishRaw 2-4, TrophyDeepSeaSerpent 12.5%
  • Other attacks and resistances are preserved

Requirements

  • BepInExPack Valheim
  • MonsterLabZFix / MonsterLabZ

No replacement MonsterLabZ configuration file is required.

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.

Dependencies

Install these first, or the mod will not work:

MonsterLabZFix-MonsterLabZdenikson-BepInExPack_Valheim

File & checksum

Filename
MonsterLabZBalance-0.1.4.zip
File size
39.8 KiB