MonsterLabZ
Explore Valheim with new monsters to fight! This version is temporary fix until original mod is updated.
About this mod Author’s original text
This version has a little changes
Original mod link:
This version is restored version of original mod fixed for current patch. When (if?) original mod is updated this version will be marked deprecated. Keep that in mind if you make it a dependency.
All credits goes to original mod author known as DefendYourBase. This mod has an assets belongs to him.
Since this mod could stay in this state unchanged for some time it has built-in translations to Chinese, French, German, Japanese, Korean, Portuguese_Brazilian, Russian, Spanish.
Original description
Release Notes:
A handful of the creatures spawn by default, for the rest you can configure the spawns with spawnthat or use a configuration manager ingame. (Warning: Installing a new version will override your previous config) You can check out the prefablist in Discord to see what spawns by default.
Please do not reupload this dll. Make this a requirement.
Recommended configuration manager:
Special Thanks to Dick Justice aka MeatWareMonster for supplying me with the original code so I could get this far.
Huge Shout out to Blaxxun and Azumatt for their awesome new code and hard work!!!
Credits for helping me along the way and ideas shared: DigitalRoots, Balrond, Hugo the Dwarf, Marlthon, Krumpac, KG, ASharpPen, Zarboz, Neurodrome, Raelaziel, Badger, GraveBear, Horem, Belasias and of course the Valheim Devs for the lovely game!
Asset Credits: Listed in Discord
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.
Install these first, or the mod will not work: