MonsterAITweaks
Lets you tweak monster behaviour globally or for individual monsters, including whether they target players or buildings, become alerted, are tame by default, and fear or avoid fire, as well as their
About this mod Author’s original text
This mod has two sets of config entries for the following behaviours:
not targeting players
not targeting buildings
not fleeing
never becoming alerted
starting tamed
fearing fire
avoiding fire
You can set these globally by setting the corresponding config variable to true.
You can set them per monster type by adding their spawn name to the corresponding comma-separated list, e.g.:
Greydwarf,Skeleton
Here's a list of monster spawn names from a comment on this mod:
Blob,BlobElite,Boar,Boar_piggy,Crow,Deathsquito,Deer,Draugr,Draugr_Elite,Draugr_Ranged,Fenring,Ghost,Goblin,GoblinArcher,GoblinBrute,GoblinClub,GoblinHelmet,GoblinLegband,GoblinLoin,GoblinShaman,GoblinShoulders,GoblinSpear,GoblinSword,GoblinTorch,GoblinTotem,Greydwarf,Greydwarf_Elite,Greydwarf_Root,Greydwarf_Shaman,Greyling,Leech,Lox,Neck,Seagal,Serpent,Skeleton,Skeleton_Poison,StoneGolem,Surtling,Troll,Valkyrie,Wolf,Wolf_cub,Wraith
The mod also has multipliers for the following variables:
sight range
sight angle
hearing range
Config
A config file BepInEx/config/aedenthorn.MonsterAITweaks.cfg is created after running the game once with this mod).
You can adjust the config values by editing this file using a text editor or in-game using the Config Manager(
To reload the config from the config file, type monsteraitweaks reset into the game's console (F5).
Technical
To install this mod, the easiest way is to just use Vortex( the mod manager. It should take care of all dependencies.
To install manually, place the dll file in the BepInEx/plugins folder. You will need BepInEx.
Code is at
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Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.