MonsterAITweaks

v0.4.0·Updated 2022-11-05

Lets you tweak monster behaviour globally or for individual monsters, including whether they target players or buildings, become alerted, are tame by default, and fear or avoid fire, as well as their

About this mod Author’s original text

This mod has two sets of config entries for the following behaviours:

not targeting players

not targeting buildings

not fleeing

never becoming alerted

starting tamed

fearing fire

avoiding fire

You can set these globally by setting the corresponding config variable to true.

You can set them per monster type by adding their spawn name to the corresponding comma-separated list, e.g.:

Greydwarf,Skeleton

Here's a list of monster spawn names from a comment on this mod:

Blob,BlobElite,Boar,Boar_piggy,Crow,Deathsquito,Deer,Draugr,Draugr_Elite,Draugr_Ranged,Fenring,Ghost,Goblin,GoblinArcher,GoblinBrute,GoblinClub,GoblinHelmet,GoblinLegband,GoblinLoin,GoblinShaman,GoblinShoulders,GoblinSpear,GoblinSword,GoblinTorch,GoblinTotem,Greydwarf,Greydwarf_Elite,Greydwarf_Root,Greydwarf_Shaman,Greyling,Leech,Lox,Neck,Seagal,Serpent,Skeleton,Skeleton_Poison,StoneGolem,Surtling,Troll,Valkyrie,Wolf,Wolf_cub,Wraith

The mod also has multipliers for the following variables:

sight range

sight angle

hearing range

Config

A config file BepInEx/config/aedenthorn.MonsterAITweaks.cfg is created after running the game once with this mod).

You can adjust the config values by editing this file using a text editor or in-game using the Config Manager(

To reload the config from the config file, type monsteraitweaks reset into the game's console (F5).

Technical

To install this mod, the easiest way is to just use Vortex( the mod manager. It should take care of all dependencies.

To install manually, place the dll file in the BepInEx/plugins folder. You will need BepInEx.

Code is at

If you want to complain or ask for help or help me test my mods, you can visit my Discord server(

Click here for a list of all my mods for Valheim(

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.

File & checksum

Filename
MonsterAITweaks-0.4.0.zip
File size
81.6 KiB