ModDoctor

v1.1.0·Updated 2026-09-29

Finds which mod is breaking your game: traces errors to the mod behind them, silences log spam, flags updates, compares your mods with the server's and shows performance, with a server overview for ad

About this mod Author’s original text

Mod Doctor

Which mod is breaking my game? Mod Doctor answers that, in game, in plain words.

Big modpacks fail in confusing ways: a stack trace that only mentions InventoryGrid.UpdateGui, an

error repeated 30,000 times, a patch that silently failed at startup, a friend who joins with an older

version of one mod. Mod Doctor watches the game's errors, works out which mod caused each one, explains

what it means and what to do, and keeps an eye on your mods and your server.

Versão em português abaixo.

Quick start

  • Install it with your mod manager.
  • Play. If a mod starts causing errors, a notice tells you which one.
  • Press F7 for the full report.

Server owners: install it on the dedicated server too, to compare players' mods with the server's and

see every player's problems from the Server tab.

What it does

Diagnose

  • Traces every error to a mod, from its stack trace.
  • Finds culprits hidden inside game methods. When an error surfaces in a patched vanilla method

(DMD, no mod in sight), it asks Harmony which mods patched that method. If

one of them also failed to load part of itself, it is named as the likely culprit.

  • Catches startup failures, including those of mods that loaded before Mod Doctor (recovered from

the start of LogOutput.log).

  • Explains each problem: patch failed to apply, incompatible with this game version, error repeating

every frame, error in Valheim's own code, or harmless engine message.

  • Flags updates, highlighting the ones for mods that are causing problems.

Keep the log readable

  • After 20 identical copies of an error, repeats are no longer written to LogOutput.log; a one-line

"suppressed N more copies" summary is written every minute instead.

Compare with the server

  • When you join, the server compares your installed mods with its own: missing, different

version, or only yours (normal for client-side mods such as UI, camera or clock).

  • Also warns about a mod installed twice (e.g. a manual copy next to the mod manager's copy).

Measure

  • FPS, 1% low FPS, worst frame, memory and garbage collections.
  • World objects around you, grouped by type: thousands of one building piece or dropped items are

the usual cause of lag in big bases.

  • The slowest mods to load.
  • Mod Doctor's own cost, so you do not have to take its lightness on faith. In our testing it stays

around 0.01 ms per frame; performance numbers are only sampled while the window is open.

Server overview (admins)

  • Server health (uptime, FPS, memory, objects, players online) and, for every player, their mod

differences and their problems, in game. Also written to BepInEx/ModDoctor/summary.txt.

The window (F7)

| Tab | What it shows |

|---|---|

| Problems | One card per mod, coloured by severity, with the error, where it happened, the mods involved, what to do and any update available |

| Mods | Your mods vs the server's, mods installed twice, slowest mods to load |

| Performance | FPS, memory, garbage collections, world objects around you, Mod Doctor's own cost |

| Server | Admins on a dedicated server: server health and every player's differences and problems |

The window uses Valheim's own fonts and follows the game's language (English or Portuguese).

Examples

A problem, as written to report.txt:

== TeleportEverything 2.9.1 (OdinPlus-TeleportEverything) ==

  • Incompatible with this game version (443x, ~85/s)

BadImageFormatException: Expected reference type but got type kind 17

Where: InventoryGrid.UpdateGui

Mods patching this method: TeleportEverything 2.9.1, Equipment and Quick Slots 3.1.3

Pinned on this mod because it is the only one of them that also failed to load part of itself.

The mod expects game code that no longer exists (built for an older Valheim). Update it; if

there is no update, remove it.

  • Patch failed to apply (1x)

ArgumentException: Undefined target method for patch method... GetTooltip_Patch::Postfix(...)

Where: TeleportEverything.Plugin.Awake

A player's mods compared with the

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.

Dependencies

Install these first, or the mod will not work:

denikson-BepInExPack_Valheim

File & checksum

Filename
ModDoctor-1.1.0.zip
File size
159.4 KiB