modbykou minechop
a mod that makes mining and chopping easier. Server can tune configs how many swings the trees/rocks will get destroyed and how much stamina each swing cost.
About this mod Author’s original text
How to use in game
- Hold the activation key (default: Left Alt) while swinging your axe or pickaxe — the mod's hit-count rules apply only while the key is held.
- Set ActivationKey to empty or None to make the mod always active.
Configuration (kou_minechop.cfg)
[General]
| Setting | Default | Description |
|---|---|---|
| Enabled | true | Master switch. false = mod behaves as if uninstalled. |
| ServerAuthoritative | true | Server's config overrides clients' on connect. |
| ActivationKey | LeftAlt | Mod only works while this key is held. Any UnityEngine.KeyCode name (e.g. LeftControl, X). Empty/None = always active. |
[Trees]
| Setting | Default | Description |
|---|---|---|
| MinHits | 2 | Minimum hits to fell a tree/log. |
| MaxHits | 2 | Maximum hits. If greater than MinHits, each tree rolls a random count between them (deterministic per tree). |
| StaminaPerHit | 15 | Stamina drained per axe swing. |
[Rocks]
| Setting | Default | Description |
|---|---|---|
| MinHits | 3 | Minimum hits to destroy an ore vein/rock. |
| MaxHits | 7 | Maximum hits (random roll per rock between min and max). |
| StaminaPerHit | 15 | Fallback stamina per pickaxe swing when no table entry matches. |
| StaminaPercentTable | 3:50,4:40,5:30,6:15,7:10 | Per-swing mining stamina as a percent of max stamina, keyed by the rock's rolled hit count. Format: hits:percent,hits:percent,... |
Example: a rock that rolled 5 hits drains 30% of your max stamina per swing with the default table.
Tip: set MinHits == MaxHits for a fixed hit count.
How it works
Instead of altering damage numbers (which drift with world modifiers), the mod counts swings per target: non-final swings deal minimal damage, and the final swing destroys the target — so the configured hit count is exact regardless of tool tier or skill level.
Uninstall
Delete modbykou_minechop.dll from BepInEx/plugins. Optionally delete BepInEx/config/kou_minechop.cfg.
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.
Install these first, or the mod will not work: