MMOHeimCustomAudio
MMOHeim CustomAudio: Curated SFX and ambient sound pack for the MMOHeim modpack.
About this mod Author’s original text
MMOHeim CustomAudio
A curated SFX and ambient sound pack for Valheim, built for the MMOHeim modpack. Replaces selected game sounds with a focused library tuned for atmosphere — natural ambience, UI polish, life-sim feedback, bow and block/shield audio, and a handful of creature and world touches. No custom music and no full melee combat SFX overhaul, so the world stays immersive without constant loud or immersion-breaking combat noise.
Despite the MMOHeim branding, this mod works in any modpack as a standalone audio pack (install only one CustomAudio-based audio mod at a time).
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The empty CustomAudio/Music/ folder is intentional. Music in MMOHeim is handled separately (Expand World Music, MMOHeim Main Menu, etc.).
Requirements
- BepInExPack Valheim
What's included at a glance
| Category | Count | Details |
| --- | ---: | --- |
| SFX audio files | 165 | 31 sound pools + 8 root clip replacements + 11 Warfare TW link folders |
| Ambient audio files | 69 | 18 wind breeze clips + 51 Forest_day daytime forest ambience clips |
| Music | 0 | Not included — feel free to add your own |
| Total custom audio | 234 | SFX + ambient only |
🤝 Key Features
- Atmosphere-first design: Ambient wind and forest day loops blend into the world instead of dominating it. SFX picks favor environment, UI, and feedback — not a wall of combat replacements.
- No immersion-breaking combat overhaul: Weapon swing/hit libraries for swords, axes, clubs, spears, and similar are not bulk-replaced. Combat stays closer to vanilla except where noted below.
- Bow and block feedback: Custom bow draw, bow release (root clip replacements), arrow impacts, perfect block, metal block, metal shield block, and wood block sounds — the main intentional combat-adjacent exceptions.
- Warfare / TW ready: Eleven.txt folder links route TW bow, arrow, block, and shield SFX groups to the same custom pools as vanilla (e.g. sfx_bow_drawTW → sfx_bow_draw, sfx_metal_shield_blocked_TW → sfx_metal_shield_block).
- Life-sim and UI polish: Eating, equipping gear and armor, skill level-up, GUI clicks, forge repair, and door open/close/slam sounds.
- World and gathering: Tree chop, rock break, pickaxe swing, torch swing, thunder, and dragon wing flap.
- Haldor merchant voice: Custom greet, laugh, and "yea" lines for the trader.
- Troll creature pack: Full custom idle, alert, attack, hit, death, and attack-hit set for trolls.
- Movement touches: Custom dodge rolls and slope slide movement clips.
- Client-side: Audio replacement only; safe for multiplayer when all clients use the same pack
Installation (r2modman)
- Install via mod manager like any other package.
- Launch Valheim — sounds load automatically from BepInEx/plugins/MMOHeim-MMOHeimCustomAudio/CustomAudio/ (exact path depends on your mod manager folder name).
Configuration
BepInEx/config/aedenthorn.CustomAudio.cfg — music/ambient volume caps and debug logging. This pack does not ship custom music; MusicVol has no effect unless you add files under CustomAudio/Music/ yourself.
Fork of CustomAudio by aedenthorn.
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.
Install these first, or the mod will not work: